This movement system is ridiculous
Posted: Wed Apr 19, 2006 3:39 pm
I've only just bought the game and I'm finding that the movement initiative system is really starting to bug me. Units being unable to move on the strategic map due to "initiative" isn't just unrealistic, it's silly. I've been trying to get an artillery regiment to move from London to Kent for over a year and it won't budge. I've found that transporting units from Britain to Gibraltar can take 5 months or more. It takes 3 months if everything goes perfectly. The fact that in the real world ships of that era used to get there in less than two weeks just didn't occur to the programmers.
Oh and I even tried putting that artillery regiment under the command of a general with good initiative but unfortunately it didn't even have the ability to join with container units.
Can someone please explain to me in which reality did British or any other Napoleonic era regiments require 18 months to go from London to Dover? They obviously needed 2 years notice to stop them missing the 100 days war.
I'll keep reading the patheticly inadequate manual for a few more hours and then this game is being thrown in garbage.
Oh and I even tried putting that artillery regiment under the command of a general with good initiative but unfortunately it didn't even have the ability to join with container units.
Can someone please explain to me in which reality did British or any other Napoleonic era regiments require 18 months to go from London to Dover? They obviously needed 2 years notice to stop them missing the 100 days war.
I'll keep reading the patheticly inadequate manual for a few more hours and then this game is being thrown in garbage.