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What's left for 1.9

Posted: Thu Apr 20, 2006 10:00 am
by Black Mamba 1942
Just thought I'd be the first one to post this thread.[:D]

RE: What's left for 1.9

Posted: Thu Apr 20, 2006 1:07 pm
by Jo van der Pluym
ORIGINAL: Black Mamba 1942

Just thought I'd be the first one to post this thread.[:D]

When?[:D]

RE: What's left for 1.9

Posted: Thu Apr 20, 2006 1:37 pm
by spence
Be nice if they'd fix some of the database errors.

One personal favorite[:@] is removing the 5 extra and imaginary inches of armor accorded the main battery turrets of all Japanese heavy cruisers.

I know there's more but that just came to mind right off.

RE: What's left for 1.9

Posted: Thu Apr 20, 2006 3:02 pm
by 6971grunt
I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.

RE: What's left for 1.9

Posted: Thu Apr 20, 2006 9:30 pm
by Black Mamba 1942
ORIGINAL: grunt6971

I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.

This is a big one in my books.
Trying to find ONE halfway decent officer with patrol ratings out of a couple of hundred choices.[:D]

RE: What's left for 1.9

Posted: Fri Apr 21, 2006 7:02 am
by trojan58
1. Surface combat intercepts during the move[&o]
2. Sub v Sub combat[:D]
3. Visible ratings for officers [:@](so you dont have to search for the one carrier, etc commander you're after)

RE: What's left for 1.9

Posted: Fri Apr 21, 2006 12:21 pm
by Drex
Being able to designate a retreat hex or at least prioritize the possible retreat hexes

RE: What's left for 1.9

Posted: Fri Apr 21, 2006 2:57 pm
by RUPD3658
How about being able to prioritize ship repairs?

Also being able to ignore port/AF damage and still build forts would be nice as would the ability to intentionally destroy your own base.

RE: What's left for 1.9

Posted: Fri Apr 21, 2006 3:03 pm
by Terminus
Destroying base resources for scorched-earth tactics...

RE: What's left for 1.9

Posted: Fri Apr 21, 2006 4:19 pm
by timtom
Repair port/AF on/off toggle

Produce oil/resource on/off toggle


RE: What's left for 1.9

Posted: Fri Apr 21, 2006 4:41 pm
by jwilkerson
ORIGINAL: timtom

Repair port/AF on/off toggle

Produce oil/resource on/off toggle


If you guys want to add items to the "list" for future consideration, please put them in the WITP Wish list sticky thread ... when the time comes to gather input for a future patch, we will not have the resources to search through threads all over this forum for input. We will go to the WITP Wish List thread.

Thx.


RE: What's left for 1.9

Posted: Fri Apr 21, 2006 10:52 pm
by Black Mamba 1942
These have already been listed there for the past 20 months![:D]

RE: What's left for 1.9

Posted: Fri Apr 28, 2006 3:24 am
by pad152
Fix the interface bugs in 1.9!

1. When opening a base info window and the mouse happens to land on one of the items in the list (land, ship, airgroup unit) and it opens the next window, like the unit detail screen.

2. Many of the buttons in different windows accept multiple mouse clicks. This was fixed with the divide unit button.

3. The Save game crash bug!

RE: What's left for 1.9

Posted: Tue May 16, 2006 10:34 pm
by langley
Sort out Air to Air combat Once and for all!

MJT

RE: What's left for 1.9

Posted: Sat May 20, 2006 7:15 pm
by rtrapasso
Fix sub transport ("sticky slots" problem) and Fast Transport pickup problems.

The last has many problems - loading supplies instead of picking up troops, interface problems (possible to order a mission that the game will never perform, esp. picking up troops from non-base hexes), etc.

RE: What's left for 1.9

Posted: Sun May 21, 2006 8:12 pm
by scout1
Just thought I'd be the first one to post this thread.

You realize that this is probably a copyright violation .........[;)]

RE: What's left for 1.9

Posted: Mon Jul 31, 2006 3:30 pm
by Feinder
When using the in-game database, if you try to sort by plane type (ie. dive-bomber, patrol, whatever), it actually sorts by name.  Kinda annoying.
 
-F-

RE: What's left for 1.9

Posted: Mon Jul 31, 2006 3:50 pm
by Charbroiled
Small interface bugs:

1. Clicking on the airfield symbol on the map brings up the list of air units....then clicking on an individual unit works fine, but then when the "back" button is clicked, it goes back to the map instead on the unit list.

2. Please show whether the "industry" is being repaired or not on the industry list for the base.....or fix the back button so it will take you back to the industry list if you went from the the list to a specific industry.

3. Please add an air unit list for individual carrier TFs, as there is for land bases.

RE: What's left for 1.9

Posted: Tue Aug 01, 2006 3:23 am
by LittleJoe
Kill the Sync Bug, id rather have the Leader bug back than this!

RE: What's left for 1.9

Posted: Sun Aug 13, 2006 10:20 pm
by tacticon
CS Transport TF carry fuel and supply by default.
CS Cargo TF carry oil and resources by default.