Problems with Ironman rules and Indoor Football...
Posted: Sat Apr 22, 2006 11:28 pm
David, I'm working on an Arena Football Mode (not sure why, just wanted to experiment I guess) and I might have run into some quirks with Ironman rules.
The good news is that I think I have found a way to mimick the Iromman rules that Arena Football has pretty successfully. I'm able to make WR/DB's, FB(RB)/LB's, and OL/DL's. I've even found a way to have Offensive and Defensive Specialist work pretty much like they do in the Arena System. But it seems when I play games, I wonder if the game has a hard time accounting for the Ironman rules. For example, for some reason the QB scrambles a whole lot more when I have this Iromman rule system in place and no matter what I do, I can't seem to keep the QB in the pocket to actually pass. Once in a while, the QB does pass (but very rarely) and most of the time, he misses. Even editing the DataConstant values for the QB Scrambling doesn't seem to help all that much. That is why I'm wondering if the game has a hard time taking account of Ironman Rules I have built.
Another problem I'm having is the Man In Motion Rules. When I design a few Arena Plays, I try to have one man go in MIM torward the LOS. This seems to work fine (and it even works if you snap the ball before he reaches the LOS to have him go at full speed), but when I test this in Quick Play games, the CPU controled teams seem to want to have more then just the designated MIM player to move in Motion. I'm constantly getting the RB(FB/LB in this case) move a few steps to the right while the designated MIM moves torward the LOS. I don't know why the RB is doing this, and its not a major bug, but it is quite annoying too see since I had not given the RB any Motion Rules before the snap.
Another problem is with the PDS for the 50 yard Football feild. I don't know if this depends if your using Indoor Rules or Outdoor rules, but when I design a play in the PDS, I have trouble getting the Defensive Linemen to line up correctly when I run the play through the PDS or in Quick Play games. I don't know why, but locations where I place the DL do not correspond with the positions that actually occur while playing the game.
These are just a few bugs I have seen when trying to test my Arena Mode experiment. I will report any other bugs I run into if I find them that might relate to the Ironman rules.
The good news is that I think I have found a way to mimick the Iromman rules that Arena Football has pretty successfully. I'm able to make WR/DB's, FB(RB)/LB's, and OL/DL's. I've even found a way to have Offensive and Defensive Specialist work pretty much like they do in the Arena System. But it seems when I play games, I wonder if the game has a hard time accounting for the Ironman rules. For example, for some reason the QB scrambles a whole lot more when I have this Iromman rule system in place and no matter what I do, I can't seem to keep the QB in the pocket to actually pass. Once in a while, the QB does pass (but very rarely) and most of the time, he misses. Even editing the DataConstant values for the QB Scrambling doesn't seem to help all that much. That is why I'm wondering if the game has a hard time taking account of Ironman Rules I have built.
Another problem I'm having is the Man In Motion Rules. When I design a few Arena Plays, I try to have one man go in MIM torward the LOS. This seems to work fine (and it even works if you snap the ball before he reaches the LOS to have him go at full speed), but when I test this in Quick Play games, the CPU controled teams seem to want to have more then just the designated MIM player to move in Motion. I'm constantly getting the RB(FB/LB in this case) move a few steps to the right while the designated MIM moves torward the LOS. I don't know why the RB is doing this, and its not a major bug, but it is quite annoying too see since I had not given the RB any Motion Rules before the snap.
Another problem is with the PDS for the 50 yard Football feild. I don't know if this depends if your using Indoor Rules or Outdoor rules, but when I design a play in the PDS, I have trouble getting the Defensive Linemen to line up correctly when I run the play through the PDS or in Quick Play games. I don't know why, but locations where I place the DL do not correspond with the positions that actually occur while playing the game.
These are just a few bugs I have seen when trying to test my Arena Mode experiment. I will report any other bugs I run into if I find them that might relate to the Ironman rules.