Iron Storm II - According to 1EyedJacks and Walkerd
Posted: Sun Apr 23, 2006 9:38 pm
As noted by Darren down below (wierd - since he's also in Astralia [:D][:D]) this AAR is now a joint AAR.
The following info relates to rules:
Agree to all these:-
WITP Version 1.8
Sub doctrine off for both
Fog on
Allied Dmg Cntrl on
Player Upgrde on
Vary setup off
Dec. 7 Suprise on
Auto Subs off
Turn Cycle 1
Facilities expand off
Auto Upgrd 4 Air off
Accept Air/Land Replacments on
As for these:-
Historic Turn On – Are you Sure?
This means you are not doing the turn but accepting the stock turn 1? Feel free to do your own turn if you like. Feel free to attack any Port on turn 1. If you select PH then only one port attack. If you choose Singapore then feel free to attack any ports on similar time zones such as Manila.
I think I'd like to try this mod with the original strike @ PH. KB might stay around for a turn or two depending on results... I will most likely use nearby air support to try for port attacks at Singapore and Manila.
Home Rules
Stacking Limit +50 – Not sure what this means
If airfield is rated at 3 (150 planes) we can only "stack" that field by another 50 planes.
ASW TF limit of 7 ships – fine by me.
Allies agree not to upgrade their 2 engine bombers to 4 engine bombers (I've read a few horror stories about that) – Fine but as listed above I may change some of the Bolos IF they were scheduled to change to 4E. I dislike the idea of a strategic bombing war anyway.
I'm fine with this (I didn't really consider the Bolos that are scheduled for upgrades )
Japs agree not to pull units from Kwantung w/o paying political points to reassign – again, fine by me.
Anything else we just use our judgment, or just ask.
-------------------------------------------------------------------------------------------
I actually wanted to try this mod out without a custom attack plan to feel the "story" behind this mod by Alikchi.
I like the new toys and the plot behind this mod. I also have not "looked" at where the allied units are (other than what I can actually see from the map display) or at the new toys Walkerd has. I like the fresh feel of this mod.
Below is my 1st strike at PH. Because of the strong AAA presence the BBs have I'll probably keep TF1 near PH for a turn or two. I really want to sink the Lex and those BBs without leaving me open to too much pain...

The following info relates to rules:
Agree to all these:-
WITP Version 1.8
Sub doctrine off for both
Fog on
Allied Dmg Cntrl on
Player Upgrde on
Vary setup off
Dec. 7 Suprise on
Auto Subs off
Turn Cycle 1
Facilities expand off
Auto Upgrd 4 Air off
Accept Air/Land Replacments on
As for these:-
Historic Turn On – Are you Sure?
This means you are not doing the turn but accepting the stock turn 1? Feel free to do your own turn if you like. Feel free to attack any Port on turn 1. If you select PH then only one port attack. If you choose Singapore then feel free to attack any ports on similar time zones such as Manila.
I think I'd like to try this mod with the original strike @ PH. KB might stay around for a turn or two depending on results... I will most likely use nearby air support to try for port attacks at Singapore and Manila.
Home Rules
Stacking Limit +50 – Not sure what this means
If airfield is rated at 3 (150 planes) we can only "stack" that field by another 50 planes.
ASW TF limit of 7 ships – fine by me.
Allies agree not to upgrade their 2 engine bombers to 4 engine bombers (I've read a few horror stories about that) – Fine but as listed above I may change some of the Bolos IF they were scheduled to change to 4E. I dislike the idea of a strategic bombing war anyway.
I'm fine with this (I didn't really consider the Bolos that are scheduled for upgrades )
Japs agree not to pull units from Kwantung w/o paying political points to reassign – again, fine by me.
Anything else we just use our judgment, or just ask.
-------------------------------------------------------------------------------------------
I actually wanted to try this mod out without a custom attack plan to feel the "story" behind this mod by Alikchi.
I like the new toys and the plot behind this mod. I also have not "looked" at where the allied units are (other than what I can actually see from the map display) or at the new toys Walkerd has. I like the fresh feel of this mod.
Below is my 1st strike at PH. Because of the strong AAA presence the BBs have I'll probably keep TF1 near PH for a turn or two. I really want to sink the Lex and those BBs without leaving me open to too much pain...
