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Hex Size

Posted: Wed Feb 20, 2002 11:49 am
by linrom
I am greatly disappointed to see this project make the FATAL mistake of fixing hex size at 60 miles. Since this development has now been going on for years, it almost seems like a complete waste of our time to wait for a game that appears to be almost a generation behind what should be technically doable. The whole idea should be to make this game at least realistic. At 60 miles to a hex you could hide the whole of US Navy, without the Japanese ever finding a trace of it.

Posted: Wed Feb 20, 2002 12:28 pm
by ratster
Actually I think they changed it to 50 miles a hex for WitP. But even at 60 miles hex... were talkin one big honkin map.

So the whole fleet can be in one hex, what's your point? You do remember the lesson of Pearl Harbor right? <img src="biggrin.gif" border="0">

Posted: Wed Feb 20, 2002 1:11 pm
by Zakhal()
Larger hexes also leave less land for land combat manouvers. Instead of any tactics you just take the land units and put them next to enemy and fight. A bit same with sea combat.

50 miles, 80 km. I think i could walk that distance in one day. <img src="tongue.gif" border="0">

But still its a ****load of space. Especially if you think jungle. 50 miles of heavy jungle. It might take weeks to travel in those conditions. Hiding an army would be a piece of cake just like in the ocean situation.

Though, a too small scale [might] kill the playability with micromanagament. Even pacwar can be very frustrating with its scale if you play as japanese at the start of the war.

But i have to admit, the UV screenies with more detail and room look much more interesting as a battlefield than the much larger WITP ones.