Major Mod Update
Posted: Sun Apr 30, 2006 2:57 am
Salutations,
I am pleased to announce a major update to my Cartel Mod.
The Cartel.zip is now available for download from the Starshatter grouper site.
If anyone desires a different download route for my Cartel mod please feel free to email me. I can then set up a download for you from "yousendit.com". Their servers have proven very fast and reliable. It's free too. That's always good.
My mod has grown from 16mb to almost 30mb. Those graphic and sound files add up.
There are several new ships to fly and contend with. Many tweeks were made to the old ships. There are new missions added to my static campaign. Check out flying the Ranger and Pacifier from the F2 position. There are new weapons. There are new and copious sounds included during the missions to bring things to life.
Also, for those of you with a dark side, there are several missions in which you can fly as part of the dispicable, disgusting, dingy, dumb, dirty and dung covered Brotherhood of Iron. [:D]
I'm not biased though. [:'(]
All changes and additions have been included in the Commanders Checklist document which I have now made available in both Word .doc format and .pdf format for your convienence.
Come one come all... a dangerous Galaxy awaits. Check it out. [:D]
With this current version of the Cartel Mod, the Brotherhood has been stung pretty hard by an effecient and well equipped Cartel Task Force over and on Haiche.
Haiche was pinpointed as a place of interest concerning the past kidnapping of a neice and nephew of a Senior congomerate personage.
At the conclusion of the campaigns "Reprisal" mission, the probable holding position of the two kidnappees has been determined. Even now Special Agent forces are being farried down, in Pulsars, to the Eastern side of Haiche to recover the two.
The Brotherhood ringleader that caused all of this, is still unknown. Regardless, the Brotherhood of Iron is painfully learning three things...
1. Don't spit into the wind.
2. Never tug on Supermans cape.
3. And never, ever piss off the Cartel.
Finally, please report any obvious errors discovered. Also, please report if the missions are too easy. I don't want any of you pilots to get bored now do I?
I am pleased to announce a major update to my Cartel Mod.
The Cartel.zip is now available for download from the Starshatter grouper site.
If anyone desires a different download route for my Cartel mod please feel free to email me. I can then set up a download for you from "yousendit.com". Their servers have proven very fast and reliable. It's free too. That's always good.
My mod has grown from 16mb to almost 30mb. Those graphic and sound files add up.
There are several new ships to fly and contend with. Many tweeks were made to the old ships. There are new missions added to my static campaign. Check out flying the Ranger and Pacifier from the F2 position. There are new weapons. There are new and copious sounds included during the missions to bring things to life.
Also, for those of you with a dark side, there are several missions in which you can fly as part of the dispicable, disgusting, dingy, dumb, dirty and dung covered Brotherhood of Iron. [:D]
I'm not biased though. [:'(]
All changes and additions have been included in the Commanders Checklist document which I have now made available in both Word .doc format and .pdf format for your convienence.
Come one come all... a dangerous Galaxy awaits. Check it out. [:D]
With this current version of the Cartel Mod, the Brotherhood has been stung pretty hard by an effecient and well equipped Cartel Task Force over and on Haiche.
Haiche was pinpointed as a place of interest concerning the past kidnapping of a neice and nephew of a Senior congomerate personage.
At the conclusion of the campaigns "Reprisal" mission, the probable holding position of the two kidnappees has been determined. Even now Special Agent forces are being farried down, in Pulsars, to the Eastern side of Haiche to recover the two.
The Brotherhood ringleader that caused all of this, is still unknown. Regardless, the Brotherhood of Iron is painfully learning three things...
1. Don't spit into the wind.
2. Never tug on Supermans cape.
3. And never, ever piss off the Cartel.
Finally, please report any obvious errors discovered. Also, please report if the missions are too easy. I don't want any of you pilots to get bored now do I?