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Quick Combat Call of Reinforcements

Posted: Sun Apr 30, 2006 4:03 pm
by gottagofish
In playing using the current beta version, I noticed in Quick Combat whenever I call in reinforcements, however many units are brought in, I can't use that same number from the original units. I don't notice this limit to the same extent for the AI controlled units.

Am I just paranoid or is there some tomfoolery going on here?

RE: Quick Combat Call of Reinforcements

Posted: Mon May 01, 2006 7:13 pm
by ericbabe
A percentage of quick combat reinforcements start in the rout area. This same rule should apply to AI reinforcements. Also, if the reinforcements exceed the size limit for the battle, then not all of the reinforcements may be able to enter the battle.