Level of Detail
Posted: Wed May 30, 2001 8:20 pm
I understand that units will have major weapon components listed for the features page. Will large units be able to have units attached or unattached as needed. An example might be the amtrac units of the USMC. They were organic to the divisions since their initial uses was for logistic ship to shore. Later their combat potential was realized at Tarawa when the first several waves of marines came ashore in them. Later in mid 44, they were pulled from divisional control to corp level since the divisions started to misuse them. Will this be allowed. Also will we be able to modify units to&e like was done or is the computer going to control this.
On a side note, when a force entrenches, is the level going to abstracted by a number like 1 bad through 9 good or are the defenders going to be able to specify what type of defenses will be more prevelant. Example, mines and anti tank traps work better against tanks while pill boxes stop infantry. Will the defender be allowed to specify what his defenses might entail, even in the abstract like 35% mines 40% pill boxes, 10% concrete reinforced structures, 15% anti tank traps. This level of detail might force the attacker to choose his assault team better.
On a side note, when a force entrenches, is the level going to abstracted by a number like 1 bad through 9 good or are the defenders going to be able to specify what type of defenses will be more prevelant. Example, mines and anti tank traps work better against tanks while pill boxes stop infantry. Will the defender be allowed to specify what his defenses might entail, even in the abstract like 35% mines 40% pill boxes, 10% concrete reinforced structures, 15% anti tank traps. This level of detail might force the attacker to choose his assault team better.