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Attachment to HQ

Posted: Mon May 22, 2000 12:46 am
by Chekov
In a campaign game during the initial deployment I tried to attach I3 (an FO bren carrier) to A0. It exploded. I then tried to attach B0(a Matilda) and it exploded as well.
What is going on?

Posted: Mon May 22, 2000 1:07 am
by Paul Vebber
SInce all the units are in the A0's formation by default there is nothing to be gained by attaching a unit to the A0. This bug was left in becasue scenario designers liked the ability to have some carcasess littering the battlefield at start and to start the game with a "penalty" of sorts for the player (making a decisive victory more difficult).

What we need to do is squaash teh bug and find an alternative for scenario designers :-)

[This message has been edited by Paul Vebber (edited 05-21-2000).]

Posted: Mon May 22, 2000 3:57 am
by Jon Grasham
nah, it's not a bug, just realism thrown in for extra flavor. The unit, when attached to the commmander, gets so nervous, is under such stress, that it causes them to literally explode! :-)

Posted: Mon May 22, 2000 4:01 am
by Paul Vebber
And in SP: The Nam - it will be the other way round and the commander gets fragged by the attached unit :-0

Posted: Mon May 22, 2000 5:55 pm
by Larry Holt
Originally posted by Chekov:
In a campaign game during the initial deployment I tried to attach I3 (an FO bren carrier) to A0. It exploded. I then tried to attach B0(a Matilda) and it exploded as well.
What is going on?
I wanted an FO unit with my AO. As a work around I went into the editor and hacked the SPWAW 1.0 unit to add what I wanted.


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An old soldier but not yet a faded one.

Posted: Tue May 23, 2000 6:14 am
by pvi215
Originally posted by Paul Vebber:
And in SP: The Nam - it will be the other way round and the commander gets fragged by the attached unit :-0
Or maybe the CO is Quartermaster Corps?

Posted: Tue May 23, 2000 6:49 am
by Wild Bill
It has happened to more than one WB Raider
Image

Doesn't speak to well for the commander, does it? Image

Wild Bill Image

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

[This message has been edited by Wild Bill (edited 05-22-2000).]