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Waypoints
Posted: Mon May 15, 2006 3:31 pm
by Lee Chard
Is there any way to set way points for those long transport missions that the AI tends to run through enemy territory?
RE: Waypoints
Posted: Mon May 15, 2006 3:35 pm
by niceguy2005
HI Lee
Unfortunately no. The only thing you can do to simulate waypoints is to set your destination to desired waypoint, then set you home base to your destination. When the TF hits its destination it automatically sets course immediately for its home port.
RE: Waypoints
Posted: Mon May 15, 2006 3:39 pm
by spence
What he said.
RE: Waypoints
Posted: Mon May 15, 2006 5:02 pm
by panda124c
ORIGINAL: niceguy2005
HI Lee
Unfortunately no. The only thing you can do to simulate waypoints is to set your destination to desired waypoint, then set you home base to your destination. When the TF hits its destination it automatically sets course immediately for its home port.
Pity, would be nice to be able to set multiple waypoints, to rout cargo ships around know danger areas, not to mention being able to set up a patrol for combat task forces.
RE: Waypoints
Posted: Tue May 16, 2006 1:21 am
by tsimmonds
It's actually a damned effective work-around. Handles 98% of the situations you will encounter as IJ anyway.
RE: Waypoints
Posted: Tue May 16, 2006 3:06 am
by 33Vyper
I agree it is a pity that way points did not make the cut.
However after much playing around I have found that as long as the leg you are running is long you can use the 'do not retire' feature to get your convoy to stop at a 'way point'.
This works for those long convoys from USA to S.Pac and Oz.
Where waypoints would be nice is in the DEI where the damn puter takes your ships round every rock it can see.
RE: Waypoints
Posted: Tue May 16, 2006 3:14 am
by Ron Saueracker
What I find annoying is the AI routing of TFs around enemy submarines. Ahhhh, be nice if this was optional because the AI ignores enemy airpower. Thanks for avoiding that single submarine and getting the convoy destroyed by LBA!