Some small stuff - Part 2
Posted: Mon Aug 28, 2000 9:27 pm
a) I also see, on the first turn, the Africa front collapse. I had moved it during a scenario edit session and swapped some units around leaving it with roughly the same combat strength, but did not move it or move around any units when beginning play.
b) The air group exploit is still there. When you use an air group, and 'u' shows after it in the air group list, selecting the air group shows the display without the "(M)ission" button at the bottom. Someone using a mouse might think they can't change the mission setting after using the air group. I'm under the impression this is supposed to be true. However, you can still change its mission using the keyboard, by pressing 'M', even though the "(M)ission" button isn't there. You can thus use a fighter as an escort, and after the escort mission is done, switch it back to "cap" so it will perform in the combat phase, which it does. Personally, I think this should be allowed, as wasting planes by flying one single mission is usually not as helpfull as getting them to fly on multiple ground support missions during the combat phase. I would like to see the mission setting for fighters revert to "cap" after being used in a player selected mission, and bomber types revert to "ground attack" after a player directed mission so you don't have to reset their missions after you use them in a player directed mission. In any event, this is a loophole.
c) During airfield attacks, the defender is always shown as having exactly 200 flak guns. Is this supposed to be that way?
d) There is now a huge problem with the number of tanks and planes both sides start with in Campaign '41. Considering some info pointed out to me, the game gives the Germans 6,000 tanks starting in the tank pool, when historically there should only be, at most, about 1,500 tanks in their pool at the beginning. See my first post and the conversation there.
Ideas:
1) Could we make the "plot mode" automatic when the cursor is over a unit? Now, you have to press "Shift-P" to see the plot for that unit. I'd like to see the plot displayed automatically when the cursor is over a single unit, and using "Shift-P" over an empty square shows the plots for all units (as it does now).
2) Both sides historically used each other's tanks, but what about artillery? I seem to have read about the Germans using captured French artillery. If one or both sides used the other's artillery, maybe some portion of "destroyed" artillery could actually be transferred to the conquerer's pool to represent the use of the arty from the other side.
That's it for now ....
