Artillery fatigue
Posted: Fri May 19, 2006 6:34 am
Dear Developers,
I have an idea which, if possible to make it so, might significantly increase the realism of the battleground artillery.
As everybody can imagine, loading and firing a muzzle-loading cannon was quite a wearisome task. One of the major flaws of the artillery in Battlegrounds is that a battery can fire for long periods of time without hampering its efficiency.
But what if for every salvo fired the battery had to "pay" with fatigue points? EG. 1 fatigue point for each salvo, that means that after 30 minutes of fast firing (that means two 15-minute turns both in offensive and defensive phase) the fatigue value would increase to 4, reducing the effectiveness of fire. After an hour of firing in this manner the battery would require a prolonged rest in order to be effective again.
I hope I have made myself clear, and sincirely hope that it is possible.
I have an idea which, if possible to make it so, might significantly increase the realism of the battleground artillery.
As everybody can imagine, loading and firing a muzzle-loading cannon was quite a wearisome task. One of the major flaws of the artillery in Battlegrounds is that a battery can fire for long periods of time without hampering its efficiency.
But what if for every salvo fired the battery had to "pay" with fatigue points? EG. 1 fatigue point for each salvo, that means that after 30 minutes of fast firing (that means two 15-minute turns both in offensive and defensive phase) the fatigue value would increase to 4, reducing the effectiveness of fire. After an hour of firing in this manner the battery would require a prolonged rest in order to be effective again.
I hope I have made myself clear, and sincirely hope that it is possible.