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Gary Grigsby’s World at War v1.201 Released!

Posted: Wed May 31, 2006 4:38 am
by Alex Fiedler
New Minor Update for World War II Grand Strategy Game

Matrix Games and 2by3 Games (www.2by3games.com) today announced the release of a new update for their World War II grand strategy war game, Gary Grigsby’s World at War. The new version 1.201 is now available from the Matrix Games Website. It is a minor update that fixes a few minor issues with the major v1.20 update released earlier this month.

Three fixes are included in this update, resolving an issue with a possible early entry for the Western Allies, an undo move issue involving transports and a data bug. In addition, the combat analyzer has been improved where naval combats are concerned.

Gary Grigsby’s World at War takes place in the Second World War and places you at the helm of one of five possible powers: The Western Allies, China, Russia, Germany, or Japan. Command your army and coordinate your attacks. Gain supplies, resources, and factories to fuel your war machine. Manage your supplies and supply lines to ensure you have the resources necessary to capture territories and press your attacks. Gary Grigsby’s World at War has been hailed as an elegant and accessible game design with adjustable realism and detail; where the difficulty can be tailored to your specific level and your opponents range from a challenging computer AI to up to four other human players.

Gary Grigsby’s World at War takes you through four World War II scenarios where five playable powers battle across thirty-eight different countries with fifteen different unit types. Each unit type has up to fourteen attributes, which you can upgrade through careful research of new technology during the war. The design covers everything from strategic movement to cold weather, nuclear weapons, special historical events and even managing supply lines in the advanced mode of the game. Gary Grigsby’s World at War will make you a general in a day but keep you occupied year round.

RE: Gary Grigsby’s World at War v1.201 Released!

Posted: Wed May 31, 2006 6:12 pm
by PyleDriver
Just how is the Western Allies entry effected now (do you mean the US), and by what?...Thanks for resolving the strat move undo...It works great now.
 
[8D]
Jon

RE: Gary Grigsby’s World at War v1.201 Released!

Posted: Wed May 31, 2006 6:22 pm
by JanSorensen
The US would sometime unfreeze wrongly if a US produced supply was on a TRS that has damaged or destroyed. Thats one of the bugs that were corrected.

RE: Gary Grigsby’s World at War v1.201 Released!

Posted: Mon Jun 12, 2006 11:34 pm
by DS Kee
Greetings all,

I finally broke down and bought GGWaW, mostly because I saw info about this patch. Now, I am not able to get to the patch via the link in the member's area. ftp://ftp.matrixgames.com/pub/GaryGrigs ... -v1201.zip

I'm getting a " The page cannot be displayed. The page you are looking for is currently unavailable. The Web site might be experiencing technical difficulties, or you may need to adjust your browser settings " error. Is it just me, or is the page down? I've never had any trouble with a patch download from Matrix before.

TIA,
Terry