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Headquarters
Posted: Fri Nov 17, 2000 8:27 am
by mmarquo
1.What is the sphere of influence of the HQ units...how close do the corps have to be to the HQs...what are the benefits...when should I transfer a unit from one HQ to another?
Thanx
Posted: Fri Nov 17, 2000 11:54 am
by Ed Cogburn
Originally posted by Marquo:
1.What is the sphere of influence of the HQ units...how close do the corps have to be to the HQs...what are the benefits...when should I transfer a unit from one HQ to another?
Thanx
Your HQ must be within 5 hexes of a unit to give it special supply, so thats the real limitation. Units out of range of its HQ are not only unable to get special supply, they can't get reinforcements from the HQ, and the HQ's leader will be unable to influence the battle.
As for transferring between HQs, I don't understand your question. There shouldn't be to much transferring between HQs unless you're playing the Soviets at the beginning of Campaign '41.
Posted: Tue Dec 12, 2000 3:24 am
by C3I2
Question?
Well if you controll units individually, you can end up with a single unit very long from its intended HQ. As you can't mark a HQ and find units that suppose to be under it with ease (other color on map for example) that might happen often.
Posted: Tue Dec 12, 2000 3:31 am
by C3I2
Now if I could understand why I only can use the HQ in finland for controlled air operations, as interdictions etc.
Dont know if the others are automatic or something (they do some air OP, but that is the general battle support that is supposed to be automatic) but I tried to change it wo succeding.
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Yes, what forces should I leave outside the Eastern front, as to not get any nasty surprices. I have no clue as to when and how much to send back and forth, besides some dim remembrerance of SS panzer units at certain dates in other games.
Posted: Tue Dec 12, 2000 3:37 am
by RickyB
Originally posted by C3I2:
Question?
Well if you controll units individually, you can end up with a single unit very long from its intended HQ. As you can't mark a HQ and find units that suppose to be under it with ease (other color on map for example) that might happen often.
You can track down the sub-units of an HQ by opening the ground unit listing for the HQ and selecting the sub-unit to find. This will jump you to the sub-unit in question. Not as convenient or nice as what you suggest, but it does work.
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Rick Bancroft
Semper Fi
Posted: Tue Dec 12, 2000 3:41 am
by RickyB
Originally posted by C3I2:
Now if I could understand why I only can use the HQ in finland for controlled air operations, as interdictions etc.
Dont know if the others are automatic or something (they do some air OP, but that is the general battle support that is supposed to be automatic) but I tried to change it wo succeding.
-
Yes, what forces should I leave outside the Eastern front, as to not get any nasty surprices. I have no clue as to when and how much to send back and forth, besides some dim remembrerance of SS panzer units at certain dates in other games.
Without more details, this is a guess, but an HQ cannot launch player controlled air ops after doing anything else with the HQ, such moving, transferring units in or out, etc. I believe most things will eliminate the player control, anyway, so I always try to launch my air attacks first, and then do everything else.
As a general rule, if you don't touch you West and Italian (or South?) front units, you will be fine for events there as reinforcements should keep their strength where it needs to be for the entire war. I rarely touch these HQs unless I feel I need the boost of a couple of divisions from them. If you do that, just remember to replace them within the near future.
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Rick Bancroft
Semper Fi
Posted: Tue Dec 12, 2000 1:15 pm
by Ed Cogburn
To C3I2:
In addition to what RickyB said, if you have a unit and want to know the HQ for that unit, select the unit and press 'h'. This will center the cursor on that unit's HQ AND highlight all the other units assigned to that HQ.