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Funny Problem

Posted: Thu Jun 01, 2006 3:18 pm
by BLUESBOB
I'm not familiar with every detail, so bare with me.

I believe I'm playing 1.8, I'll have to ask Big B, but here's a weird one that happened in a scenario I'm playing.

It's Dec. 9th and I form TF's in L.A. and San Diego loading every bit of supply & fuel I can get. I'm going to send everything to Australia. There are also two units there scheduled for the SW Pacific, an RCT and an EAB. I decide to take them with me. The San Diego TF finishes loading first, so I send it toward L.A. The L.A. TF finishes, so I send it out toward a hex to meet up with the SD TF. One TF gets there before the other, and...believe it or not...starts unloading in the middle of the Pacific Ocean.

Right now I currently have fragments of the RCT and the EAB sitting in the ocean one hex off L.A. I tried loading them back up, but they wouldn't. I tried sailing on to Australia without them, hoping they'd regroup once I unloaded at their destination, but the TF wouldn't move. After several days of giving command after command after command...the TF finally went back to L.A....w/o the fragments. They're still sitting in the ocean. I'm unloading the rest of the units in L.A. Once again, hopefully they'll regroup at some point.

This is a new one on me, haven't seen this problem before. I realize that Catalina Island was a popular destination for vacationers in those days...but these guys are AWOL.

RE: Funny Problem

Posted: Thu Jun 01, 2006 3:26 pm
by Nikademus
do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com

RE: Funny Problem

Posted: Thu Jun 01, 2006 3:30 pm
by Speedysteve
LOL. Nice one[:D]

RE: Funny Problem

Posted: Thu Jun 01, 2006 3:35 pm
by aletoledo
hahaha, everyone off the boat, NOW!!!

RE: Funny Problem

Posted: Thu Jun 01, 2006 3:41 pm
by rtrapasso
One TF gets there before the other, and...believe it or not...starts unloading in the middle of the Pacific Ocean.

There have been problems similar to this reported, esp. with modified maps (although a couple of problems showed up in the past with standard maps, iirc).

Press "1" to make sure that the hex in question is actually ocean. There are cases where although DISPLAYED as ocean (blue water), the underlying data is actually an atoll or something. THis could be due to an error on the mapmakers part, or corruption of the map data.

RE: Funny Problem

Posted: Thu Jun 01, 2006 4:04 pm
by BLUESBOB
ORIGINAL: Nikademus

do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com

I'll ask Big B about this tonight. I'm playing the game on his pc.

RE: Funny Problem

Posted: Thu Jun 01, 2006 5:03 pm
by Big B
Ahem,...I told you to save that turn last night....[8|]
ORIGINAL: BLUESBOB

ORIGINAL: Nikademus

do you have a save for this? (the unloading in an ocean hex)

the TF getting stuck x # of hexes from the destination is an old glitch. You can unstick it by changing the home port to the destination port and clicking return to home port.

send the save to lansoar@hotmail.com

I'll ask Big B about this tonight. I'm playing the game on his pc.

RE: Funny Problem

Posted: Thu Jun 01, 2006 10:57 pm
by JeffroK
Is Santa Catalina or Avalon on the map??

RE: Funny Problem

Posted: Fri Jun 02, 2006 5:24 am
by Charles2222
Sort of a related question: Suppose you dump off a combat unit on unnamed atoll. Will that unit therefore count as having coast watchers? I'm asking this with the understanding that this place wouldn't have previously had coastal watchers. It seems where you place any unit you should instantly have coastal watchers given there's a coast to watch. Given there are coastal watchers in that sort of situation, I would also guess it would be fair if that land remains undeveloped that it loses the coastal watchers when they vacate.

RE: Funny Problem

Posted: Fri Jun 02, 2006 9:40 am
by DuckofTindalos
Coast watchers are linked to locations, not units. A place either has them or doesn't...

RE: Funny Problem

Posted: Fri Jun 02, 2006 9:50 am
by Charles2222
Yeah, while I realize the designers can't think of everything, but how dumb is it that military units can't watch a coast as well as these pre-ordained CW's? It's especially silly if the whole point of their being there is to do spotting.

RE: Funny Problem

Posted: Fri Jun 02, 2006 6:11 pm
by dtravel
That's what search planes are for.

RE: Funny Problem

Posted: Sat Jun 03, 2006 3:12 am
by bradfordkay
Actually, any military unit at a base will spot enemy ships proceeding into or through that base. It will not be listed as a "coastwatcher" sighting, because coastwatchers are personnel who are there whether or not you have any troops there.

RE: Funny Problem

Posted: Sat Jun 03, 2006 5:23 am
by michaelm75au
Press the '1' button.
The hex (143,51) just outside LA is a Ca hex (atoll hex, but no land on map). [Offical map]
Ships can unload there.

Error in pwhex file(?) or vacation spot.

Michael

RE: Funny Problem

Posted: Sat Jun 03, 2006 8:14 am
by Charles2222
ORIGINAL: dtravel

That's what search planes are for.

In that case we should get rid of the CW's too.