Questions? Questions? Questions?
Posted: Sun Jun 04, 2006 7:22 pm
I love this game as I'm an old Empire and Arms board game player, so these are serious questions and please do take this as to much crapping.
Playing/Experimenting; as Britain - With patch - 1792 start - 23 year scenerio in about my 3rd year now and 3/4 though 2nd reading of manual. 3rd start of game - as my "duh!" factor is overcome.
Peace: Austria and Pussia forced peace on France in 1794 - OK fine - however - France and Britain are now also at peace. No notice was given to Britain and I was not given any "victory bonuses" such as territory, money etc. or even a chance to say no to France surrendering to me.
Question is this a bug or am I missing something? [&:]
Suggestion to programmers on patch; IMHO Surrenders and Declarations of War are MAJOR events and as such should not be allowed to happen as incidents that can be "not noticed". In this current game France surrendered to me and Russia declared on me with no notice to me being given.
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Protectorates. Poland asked me to be their protector and seeing as how my troops were idle I said yes only to find a huge Russian army in their territory and a sprinkling of Cossack infantry all over Poland.
Question on Cossacks; What effect do they have? Do they? Block supply? , hinder resource collection?
And how in the heck are you supposed to catch them and drive em off. They seem to merrily coexist with my troops in the area with no battle being fought after 4 turns!!!!
Suggestion to programmers on patch re: protectorates. IMHO Allow a player to see though "fog of war" as to the minor nations situation, if a minor nations asks for you protection. The game locks the screen until you answer yes/no and if the nation is at a distance to your dips or troops you do not have any information on which to make a correct decision.
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Depots
Manual says supply depots are "free with only upkeep cost (page 24)
Chart (page 28) says depots cost $50 and 10 horses
Which is correct?
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Upkeep
Can anyone list ways to reduce cost on fleets, diplomats etc.
Can you "fire" a diplomat to save money?
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Readiness
IMHO I'd love to see a option to have separate "readiness" sliders for naval and land forces.
As Britain one wants to have a 100% navy but the troops at home can do without.
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Feudal Slider: As Britain I changed this to "0" the effect (moral loss - merchant income increase) takes place over at least 6 months. Is this the same for tax increases, as it seems do do nothing to my income for the first few turns?
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Detailed Combat: Manual says units start at edge of generated map unless there is no free space available and that all other units are place close to another previously placed unit.
All of my units are always place in the map center and subject to attck almost immediately from enemy forces. Never has any unit my force been placed on a map edge.
Bug or incorrect manual?
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Skirmishers Manual says 50% change to become shaken or disordered when deploying or recalling!!!!! . deploy and recall - 2 times 50% chance is 100% chance
Comment: IMHO This is a huge non historical penalty on French, British line units that had specialized "light" companies as a normal part of their line battalions. Austrian units also I believe had light companies. IMHO There is no justifacation for this penality
Historically Skirmishers - harrass the enemy, protect your units flanks . shield the mother unit allowing to do formation changes and can hide in woods and rough terrain and never historicaly lowered the mother units moral. Not that I ever read anyway. Far from it!
Or am I missing something?
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Enough... I hear the bugles calling me to action.
Charge
Playing/Experimenting; as Britain - With patch - 1792 start - 23 year scenerio in about my 3rd year now and 3/4 though 2nd reading of manual. 3rd start of game - as my "duh!" factor is overcome.
Peace: Austria and Pussia forced peace on France in 1794 - OK fine - however - France and Britain are now also at peace. No notice was given to Britain and I was not given any "victory bonuses" such as territory, money etc. or even a chance to say no to France surrendering to me.
Question is this a bug or am I missing something? [&:]
Suggestion to programmers on patch; IMHO Surrenders and Declarations of War are MAJOR events and as such should not be allowed to happen as incidents that can be "not noticed". In this current game France surrendered to me and Russia declared on me with no notice to me being given.
---------------------------------------------------------------
Protectorates. Poland asked me to be their protector and seeing as how my troops were idle I said yes only to find a huge Russian army in their territory and a sprinkling of Cossack infantry all over Poland.
Question on Cossacks; What effect do they have? Do they? Block supply? , hinder resource collection?
And how in the heck are you supposed to catch them and drive em off. They seem to merrily coexist with my troops in the area with no battle being fought after 4 turns!!!!
Suggestion to programmers on patch re: protectorates. IMHO Allow a player to see though "fog of war" as to the minor nations situation, if a minor nations asks for you protection. The game locks the screen until you answer yes/no and if the nation is at a distance to your dips or troops you do not have any information on which to make a correct decision.
--------------------------------------------------------------
Depots
Manual says supply depots are "free with only upkeep cost (page 24)
Chart (page 28) says depots cost $50 and 10 horses
Which is correct?
----------------------------------------------------------------
Upkeep
Can anyone list ways to reduce cost on fleets, diplomats etc.
Can you "fire" a diplomat to save money?
------------------------------------------------------------------
Readiness
IMHO I'd love to see a option to have separate "readiness" sliders for naval and land forces.
As Britain one wants to have a 100% navy but the troops at home can do without.
--------------------------------------------------------------------
Feudal Slider: As Britain I changed this to "0" the effect (moral loss - merchant income increase) takes place over at least 6 months. Is this the same for tax increases, as it seems do do nothing to my income for the first few turns?
---------------------------------------------------------------------
Detailed Combat: Manual says units start at edge of generated map unless there is no free space available and that all other units are place close to another previously placed unit.
All of my units are always place in the map center and subject to attck almost immediately from enemy forces. Never has any unit my force been placed on a map edge.
Bug or incorrect manual?
-----------------------------------------------------------------------
Skirmishers Manual says 50% change to become shaken or disordered when deploying or recalling!!!!! . deploy and recall - 2 times 50% chance is 100% chance
Comment: IMHO This is a huge non historical penalty on French, British line units that had specialized "light" companies as a normal part of their line battalions. Austrian units also I believe had light companies. IMHO There is no justifacation for this penality
Historically Skirmishers - harrass the enemy, protect your units flanks . shield the mother unit allowing to do formation changes and can hide in woods and rough terrain and never historicaly lowered the mother units moral. Not that I ever read anyway. Far from it!
Or am I missing something?
--------------------------------------------------------------------------
Enough... I hear the bugles calling me to action.
Charge