Naval movement and supply question
Posted: Tue Jun 06, 2006 3:19 pm
I have some questions about naval movement, as I've had a little trouble. The manual states that if a naval unit is in supply at the beginning of its turn, then it is supplied for the whole turn. So does this mean that multiple moves, i.e. 2 or more map spaces, will draw the extra supply from the origin hex of the naval unit? When the turn is complete, the naval unit may then be out of supply. As an example, if in the Pacific, with so many islands, would it be necessary to have supplies on the islands in the hex your ship will end up in at the end of the turn, thereby making movement/combat on the next turn possible? If in a sea only hex, I suppose it is necessary to have supplies on transports in that hex, however vulnerable that may be. Is this correct?