Unless you want to be able to play each turn in under four hours.
Then do not even start Barbarossa on the *operational* level [:D] Play some smaller operation in TOAW, play GG World at War (great game BTW) or something. If you want 20-minute turns for Barb you'd be playing "East Front flavored" version of some generic and unrealistic "anonymous heroics" (to borrow the term from TOAW 3 team themselves [:D]).
So convert it yourself from the COW version. Not a complicated process by all accounts.
That's not the point.
But since you seem to be constantly picking my posts to dissect them with your childish and pointless remarks, let me, for a change, try to explain what is my point.
Unlike many, I had, I think, very modest and realistic expectations of TOAW 3. I didn't expect some huge changes, rewrite of the whole engine or some such. I expected:
a) Latest patch + Norm's unpublished patch(es)
b) XP compatibility out of the box
c) Smallish update to graphics and interface
d) Serious scenario selection made by dedicated professionals, and I mean THE Best of THE Best TOAW community ever produced, culled, selected, tweaked, updated and polished, and PLAYTESTED. Say, 30-40 scenarios but really the ones to be worth a lifetime of playing.
d1) Dozen or so completely new, never seen before, scenarios thrown in for a good measure.
Is THAT too much to ask? Frankly I don't know of anyone on this board who had more modest expectations than me [8D]
Since a) and b) are "given" and self-understanding in this project right from the start, and C) is debatable (one man's nice GUI is other man's nightmare), that means I would consider 40 bucks a fair price for what was always the most important element in TOAW "universe" - *scenarios*. Good, chosen, polished, tweaked and (some) NEW scenarios. That is ALL I asked for.
In this aspect I am sorely disappointed by TOAW 3 and whoever had his say in scenario "selection" process, including my mate Daniel, who I have utmost respect for, as scenario designer. Same old crap, most of which was obviously never playtested (not under TOAW 1, not under TOAW 3), proficiency values all over the place (I just opened couple ME scenarios to see prof. values in range from 8% [:D][:D] to - 100% [:D][:D][:D][:D]), ridicolous maps, wrong OOBs, etc etc.
Yes, that's 8% to 100%. Whoever spent 2 minutes playing TOAW knows what utmost importance proficiency levels have in this game, and how insane values like those cited work in the game. I think I had every right to expect I won't be seeing amateurish efforts like that in this, *ultimate* version of the ultimate operational game.
As final insult - some of the best scenario designers decided to pull their work - I won't speculate as to why, and I will not speculate about the possibility of it's release on the later date. For THIS release, we had every right to expect the best of the best, when it comes to scenarios, period!
In other aspects it's merely a medium sized patch for TOAW CoW - which in itself I am OK with (since I never wanted, nor expected anything more than that).
Oleg