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Unnecessary movement by the PO
Posted: Thu Jun 08, 2006 10:38 am
by Neilster
In the earlier incarnations of TOAW it seemed that the PO did a lot of unnecessary movement of it's forces that only wore them down and burned the turn. Its units seemed to buzz around like bees, often ending up about where they started. I am loathed to move a unit unless it achieves something, as I was under the impression that units that have not moved in a turn are more likely to regain their "strength".
Am I wrong about this and if not, has this aspect of its play been improved?
Cheers, Neilster
RE: Unnecessary movement by the PO
Posted: Thu Jun 08, 2006 12:44 pm
by ralphtricky
ORIGINAL: Neilster
In the earlier incarnations of TOAW it seemed that the PO did a lot of unnecessary movement of it's forces that only wore them down and burned the turn. Its units seemed to buzz around like bees, often ending up about where they started. I am loathed to move a unit unless it achieves something, as I was under the impression that units that have not moved in a turn are more likely to regain their "strength".
Am I wrong about this and if not, has this aspect of its play been improved?
Cheers, Neilster
If you don't move, you get a bonus to supply, I believe. I tried to make 'Elmer' not dance around as much, anyway, it made him look stupid.
The difference between the new and old AI is well described here:
http://www.strategyzoneonline.com/forum ... hp?t=41752
RE: Unnecessary movement by the PO
Posted: Thu Jun 08, 2006 9:01 pm
by Szilard
ORIGINAL: ralphtrick
[If you don't move, you get a bonus to supply, I believe. I tried to make 'Elmer' not dance around as much, anyway, it made him look stupid.
The difference between the new and old AI is well described here:
http://www.strategyzoneonline.com/forum ... hp?t=41752
There's still seems to be quite bit of jittering around, tho. Maybe something to look at again? Apart from anything else, perhaps cutting it down further would reduce turn lengths a little?
Thanks, Ralph - excellent job!
RE: Unnecessary movement by the PO
Posted: Thu Jun 08, 2006 11:44 pm
by golden delicious
ORIGINAL: Szilard
Apart from anything else, perhaps cutting it down further would reduce turn lengths a little?
If this bothers you, have the PO play its moves running TOAW with the "nodelay" switch.