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Opponent Finder Thread
Posted: Thu Jun 08, 2006 2:57 pm
by KG AGCent
I haven't seen one for this game yet so...
MSN Messenger ID:
agcent2@hotmail.com
Yahoo : KG_AGCent2
RE: Opponent Finder Thread
Posted: Thu Jun 08, 2006 6:07 pm
by MarkShot
Maybe I should sign up and win a few while everyone's still new to it and then go into retirement until the next game is released?

RE: Opponent Finder Thread
Posted: Thu Jun 08, 2006 7:06 pm
by JudgeDredd
From what I heard, Mark, you wouldn't even beat the n00bs!! [;)]
RE: Opponent Finder Thread
Posted: Thu Jun 08, 2006 7:43 pm
by MarkShot
Here is a dirty trick for you.
When Dave issues the 3126 Debug Version of COTA for the Beta Team, I could play MP with the debug version and turn on the "Full Staff Support Option" (meaning AI takes over) only available in the debug version and let the AI play the game for me. That might save my bacon!

RE: Opponent Finder Thread
Posted: Thu Jun 08, 2006 7:47 pm
by JudgeDredd
Well...I heard a rumour that Dave has put in a little "AI opt out clause" which means that perticular feature performs particularly badly should it detect Markshot as the player.
Now, I don't know how Dave did it...but we all know he is God...so he must've done it!!
Anyway...my install has completed. I need to go and fight some Greek battles
RE: Opponent Finder Thread
Posted: Sat Jun 10, 2006 5:05 pm
by loyalcitizen
Ready to play Saturday 6/10. Contact me via email or MSN Messenger at:
prisoner6a@hotmail.com
RE: Opponent Finder Thread
Posted: Sun Jun 11, 2006 5:05 pm
by loyalcitizen
Now looking for an opponent for Sunday 6/11.
Email
prisoner6a@hotmail.com
and I'll get back to you instantly.
Matt
RE: Opponent Finder Thread
Posted: Mon Jun 12, 2006 5:03 am
by GoodGuy
Thanks for the game, loyalcitizen.
Ha! First time I've played COTA online (never played HttR online). Sorry, I should've picked Allies, man. The map wasn't a top choice for a MP game, I figured that a bit late.
RE: Opponent Finder Thread
Posted: Mon Jun 12, 2006 5:59 am
by loyalcitizen
Seeing your motorised troops moving around so much reminded me why I always play with Painfully Realistic orders delay. It was fun, but my foot troops were steamrolled! Thanks for the game.
RE: Opponent Finder Thread
Posted: Tue Jun 13, 2006 12:00 am
by GoodGuy
Well, painf.real. delay grants some time for making plans and predictions, dunno if max delay would've saved ya. [;)]
RE: Opponent Finder Thread
Posted: Tue Jun 20, 2006 3:56 pm
by steed
i d play markshot anyday.
there s so much material by him on these boards i'd love to try and throw him some curve balls :]