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CTD when issuing orders

Posted: Fri Jun 09, 2006 9:52 am
by GoodGuy
I get a CTD right in the sec I'm moving a task-pointer (defend task in this case) - this uses to happen (my guess is 99% of the crashes) when I'm playing at "fast" or "very fast" speeds, only.

The type of CTD-order-thingy described above happened in HttR too/regularly.

In HttR, I used to issue the "attack" order very often, along with the in-situ formation, to ensure that the units would reach the target location in time, irrespective of fatigue level. You could do this and just MOVE the attack pointer on the map a few times, before the HQ/leading unit used to issue the "rest"-order to some units, while the HQ itself just stopped, refusing to execute the attack-move (in-situ). Once a HQ got into that state you MUSTN'T move its pointer, the CTD got "triggered" when playing at "fast" speed (moving the pointer worked, but once the mouse-button was released to drop off the task at another map location --> boom CTD), otherwise.
You could avoid a CTD by issuing a "new" attack order (with in-situ again), or - if the HQ kept being unresponsive due to its own/members' fatigue level - you could issue a "fake-attack" with every other formation available. The attack/in-situ could then be issued 5 or 10 minutes later again, worked often - irrespective of the current fatigue levels.

......this last CTD in COTA got triggered while moving a defend task, I think. Defend task (undefined formation) or Attack w/ in-situ. Damn, not sure anymore, sorry.

I use to play "fast" often, if I figure that no major clash of forces must be expected for a while.

I hated to end up with CsTD in HttR everytime I forgot to pause the game (just to issue orders) for my "in-situ"-task forces [:@]. I thought that had been fixed. Sigh. [&:]

Dunno if that made sense....gonna hit the hay now. :(

RE: CTD when issuing orders

Posted: Fri Jun 09, 2006 5:00 pm
by MarkShot
Dave is taking the weekend off. I am sure you will hear from him when he is back.

RE: CTD when issuing orders

Posted: Fri Jun 09, 2006 10:14 pm
by Temple
The type of CTD-order-thingy described above happened in HttR too/regularly.

Wow, I don't think I ever had a CTD in HTTR. Do you have something oddball in your rig?

RE: CTD when issuing orders

Posted: Fri Jun 09, 2006 10:41 pm
by GoodGuy
Play HttR at fast speed and issue the order mentioned above a few times, til you experience some fatigue among the units. It happened to me regularly with a chance of 99% (when issued exactly as described above), on 2 different rigs......so, easy to reproduce that CTD. First rig was a AMD 1700+ w/ ATI 9800 PRO, actual rig AMD 3200+ - 1GB RAM w/ GeForce 7600 GT 256 MB. I doubt that it's the rig.

Still hefta test whether it happens on COTA regularly as well....not sure yet.

RE: CTD when issuing orders

Posted: Fri Jun 09, 2006 10:44 pm
by Tzar007
Yeah, me too, I never had a CTD in HTTR and so far COTA has been perfectly stable.

But I can't really relate to that one since I rarely play at FAST while giving orders. Otherwise I miss things all the time when it's going too fast.

RE: CTD when issuing orders

Posted: Fri Jun 09, 2006 11:32 pm
by Panther Paul
Thanks for the report though, I think [:D]

We will look at it when Dave gets back. As it only seems to happen when playing fast and playing with order gives me a couple of ideas as to what it could be.

Will have to reproduce it first though.


RE: CTD when issuing orders

Posted: Sat Jun 10, 2006 6:52 am
by GoodGuy
Ok, 2 more things:
1) It seems like it can't happen anymore when moving an attack-task (in-situ), because the formation is being switched to "undefined" by the engine, immediately. So my CTDs must've happened when I moved a defend-task or a regular move-task. I couldn't check what formation has been used, too fast.....sorry.

2) It's a bit disturbing, though, if the formation gets switched from in-situ to undefined, once you move such an attack-task, because

a) you need an evil amount of mouse-clicks if you try to drive yer tired forces to several key-positions using "my" method, now, and

b) the units reorg. and prepare for an attack ("undefined" formation), even if you just wanna move them to another position.

I'd recommend to either make it impossible to move tired units that way, or switch back to the HttR style, which allowed moving of tasks without tinkering with the formation type.

One last thing comes to my mind:
Units being moved/shuffled around several times tend to spread out on some occasions (does it deal with the level of fatigue?), they won't use the quickest/ordered route anymore. It's like these units use a formation that looks like 3 parallel columns (HQs in the middle, field units at the sides). Is that (same thing in HttR) intended? (Bear with me, manuals aren't my fav readings, at times. hehe.)

RE: CTD when issuing orders

Posted: Mon Jun 12, 2006 4:58 am
by GoodGuy
*bump*

RE: CTD when issuing orders

Posted: Mon Jun 12, 2006 8:11 am
by sterckxe
ORIGINAL: GoodGuy
*bump*

Hi,

After reading your detailed bug-report I'm pretty sure I can get it to repeat in the debug version. I'll get to this tonight so Dave has something to work with when he gets back from his all too short holiday.

Greetz,

Eddy Sterckx

RE: CTD when issuing orders

Posted: Mon Jun 12, 2006 8:38 pm
by GoodGuy
ORIGINAL: GoodGuy

One last thing comes to my mind:
Units being moved/shuffled around several times tend to spread out on some occasions (does it deal with the level of fatigue?), they won't use the quickest/ordered route anymore. It's like these units use a formation that looks like 3 parallel columns (HQs in the middle, field units at the sides). Is that (same thing in HttR) intended? (Bear with me, manuals aren't my fav readings, at times. hehe.)

Eddy,
can you tell me anything about this?

RE: CTD when issuing orders

Posted: Mon Jun 12, 2006 8:54 pm
by sterckxe
ORIGINAL: GoodGuy

ORIGINAL: GoodGuy

One last thing comes to my mind:
Units being moved/shuffled around several times tend to spread out on some occasions (does it deal with the level of fatigue?), they won't use the quickest/ordered route anymore. It's like these units use a formation that looks like 3 parallel columns (HQs in the middle, field units at the sides). Is that (same thing in HttR) intended? (Bear with me, manuals aren't my fav readings, at times. hehe.)

Eddy,
can you tell me anything about this?

Not really - anyone else can shed a light on this ?

Greetz,

Eddy Sterckx


RE: CTD when issuing orders

Posted: Tue Jun 13, 2006 7:01 am
by Arjuna
GoodGuy,
 
Thanks for your posts.
 
I must say our current batch of testers must be getting set in their ways. They never tried this method. [;)]
 
What I really need is a saved game and a set of specific instructions ( eg select unit X, select task icon, drag to Y etc ) so i can repeat the error. Once we can repeat it we can track it down and fix it.
 
Eddy,
 
Any luck?

RE: CTD when issuing orders

Posted: Tue Jun 13, 2006 8:00 am
by GoodGuy
ORIGINAL: Arjuna

What I really need is a saved game and a set of specific instructions.........
I'll try. But, if you really want a bug to show up, it won't ;-)

RE: CTD when issuing orders

Posted: Tue Jun 13, 2006 8:33 am
by sterckxe
ORIGINAL: GoodGuy

ORIGINAL: Arjuna

What I really need is a saved game and a set of specific instructions.........
I'll try. But, if you really want a bug to show up, it won't ;-)

That part I figured out last night [;)]

Greetz,

Eddy Sterckx