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Old, old force editor/event editor bug

Posted: Sat Jun 10, 2006 12:37 pm
by Szilard
Cutting formations and/or deleting units in the force editor (not sure which, or if both) still screws up reference to other units in Withdraw Army/Formation Orders events (+ maybe others). At least on an imported COW scenario.

I'm kind of fond of this bug, in a perverse way. I think I reported it for every version of TOAW from 1.0, the week after it hit the shelves, through at least WGOTY, without any response of any kind, ever. I've little doubt that the excellent Ralph Trickey will zap it before long, which will be good, but at the same time I will feel like I've lost an old, tenacious, familiar enemy.

RE: Old, old force editor/event editor bug

Posted: Sat Jun 10, 2006 4:18 pm
by ralphtricky
ORIGINAL: Szilard

Cutting formations and/or deleting units in the force editor (not sure which, or if both) still screws up reference to other units in Withdraw Army/Formation Orders events (+ maybe others). At least on an imported COW scenario.

I'm kind of fond of this bug, in a perverse way. I think I reported it for every version of TOAW from 1.0, the week after it hit the shelves, through at least WGOTY, without any response of any kind, ever. I've little doubt that the excellent Ralph Trickey will zap it before long, which will be good, but at the same time I will feel like I've lost an old, tenacious, familiar enemy.
Sorry, I thought that I'd gotten all those darn it.

RE: Old, old force editor/event editor bug

Posted: Sat Jun 10, 2006 11:28 pm
by Szilard
ORIGINAL: ralphtrick

Sorry, I thought that I'd gotten all those darn it.

No prob - far outweighed by the improvements & other bug fixes you guys have put in.

But would like to put in a vote for a new editor, some time down the track!

RE: Old, old force editor/event editor bug

Posted: Sun Jun 11, 2006 1:27 am
by Chuck2
Hi,

It also still screws up inserts for Form'n Orders.