Some light reading & suggestions . . .
Posted: Sat Jan 20, 2001 2:16 pm
Here are some last minute suggestions from a new WIR player - I think you old hands don't even notice some of this game's idiosyncrasies; some would be easy to implement and maybe will reach the programmer, others are just for interest:
1. It would be nice if there was a fraction of second's delay after each plot move, to allow the player to better see what is happening and how units behave.
2. Removing the unused panzer corps from the start of the '41 scenario would remove the temptation of using them as flying infantry corps, just have them available later (start of '42).
3. There could be a minimum railing cost of 100, to ensure railing HQ's consumes capacity.
4. The combat report summary could be better organised, esp for reviewing opponents actions, eg it could explain which losses are due to which cause battle/shatter/retreat & when a HQ without units is shattered it only seems to provide half a report.
5. Prevent corps from changing their HQ after they have received emergency supply.
6.It would be much more realistic if experience was described analogously,
so the 10th Panzer would be described as "Experience: Veteran" rather than "Experience:68" (think of the pleasure when they became "Experience: Elite"
could go like this:
80+ = Elite
60+ = Veteran
50+ = Experienced
40+ = Trained
20+ = Green
01+ = Militia
7. It would be great to have a few more Western/Mediteranean front messages added, even if they have no effect on the game (perhaps they could quote the proportion of the required force currently on the front) eg 'Rommel halts allied offensive, but warns: "I have only 85% of the forces I need"'
8. After the individual combats of a battle have occured, but before the final battle report is presented, the losses flash by on the lower screen (attacker on left, defender on right) it would be easier to read and compare these losses if they were in two columns on the left screen.
9. The Slovenian corps icon would be better in the satellite colour scheme.
*Lastly some questions:
10. Does it cost more to rail transfer a unit than to rail it within a corps structure, can you rail a unit once it has moved?
11. Is your squads/armor/artilley pools listed anywhere? (maybe current rail capacity could be listed there also).
12. How does the replacement distribution system work?
13. Are Operations Points produced (which means its worth saving them) or are they automatically replenished (which means you should spend them all)?
14. Do aircraft have an effect on the Western/Med fronts?
15. It says HQ's may send reserves to battles within 5 hexes, what is their intervention range for aircraft & will their aircraft assist another HQ's unit's?
16. HQ on a supply 0 hex still get max ops points, is this right?
*trivial suggestions:
17. Sometimes when you change a leader the text string isn't long enough and some text remains in the top left box.
18. Delete the rule that requires SS/Elite units on the Western and Italian fronts, whats the point?
19. On the battle reports it would be nicer if it said the "86 fighters sortied" rather than "86 aircraft attacked."
20. Thanks for your efforts in debugging & upgrading the game.!

Fair enough, the AI is a pathetic opponent anyway, but I'd prefer it to give a challenge in the I more than the A way.

