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FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 9:21 am
by larryfulkerson
The movies I'm about to post are so big that I can only show one combat round at a time.
As you know FitE is a time-consuming pig and it takes about 8 hours to really do justice to the moves of the Axis side during TURN 1. So these are the movies of round one of turn 1.

North half:

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And the South half:

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RE: FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 9:39 am
by mark24
Nice maps.
 
When you say "solitaire", do you mean you are playing both the Axis & USSR, or is there a non-PBEM version I'm not aware of?
 
Cheers,
 
Mark
 
 

RE: FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 1:12 pm
by larryfulkerson
ORIGINAL: mark24
Nice maps.
When you say "solitaire", do you mean you are playing both the Axis & USSR, or is there a non-PBEM version I'm not aware of?
Cheers,
Mark

Yes, I'm attempting to play both sides. It's not possible to surprise yourself strategically that way but ....

Note that I have set the computer to play both sides in FitE 5.0 and it did a respectable job of it. I don't think complete objectives were programmed into FitE 5.0 but more something like "berlin" and "moscow" but I was impressed with the results nonetheless.

RE: FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 2:00 pm
by mark24
Larry,

Maybe, with the AI making a much better fist of it in OPAOW 3, the designers should have a stab at making a PO version.

Mark

RE: FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 2:30 pm
by larryfulkerson
ORIGINAL: mark24
Larry,
Maybe, with the AI making a much better fist of it in OPAOW 3, the designers should have a stab at making a PO version.
Mark

Wouldn't that be cool? Whoa, a pbem FitE....sound dreamy.

Axis turn 1, round 2, FitE 5.0 ( Solitare )

Posted: Sun Jun 11, 2006 3:59 pm
by larryfulkerson
Even without making a full-out effort we've managed to destroy a significant portion of the Soviet air force in round one with our losses running about 5% of the Soviet losses:

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Here's the moves that took place in round two of turn 1, north half:

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Here's the moves that took place in round two of turn 1, south half:

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Axis turn 1, round 2 still:

Posted: Sun Jun 11, 2006 10:54 pm
by larryfulkerson
Here's some Axis losses so far.  The loss of HRS works out to about 600 squads per round, the equivalent of about 6 divisions:
 
Image

Axis turn 1, round 3:

Posted: Mon Jun 12, 2006 5:26 am
by larryfulkerson
Here are the moves that took place during round 3 of Axis turn 1, North half:
 
Image
 
And here's the moves that took place during round 3 of Axis turn 1, South half:
 
Image

Axis turn 1, round 4:

Posted: Mon Jun 12, 2006 6:44 am
by larryfulkerson
Remarkably little happened in round 3 and even less happened in round 4 so I'm going to report the est. air losses instead of showing another movie where nothing happens:

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Here't the Axis losses for turn 1. Man, I sure am going to miss those 19 horse teams. Categories not listed suffered no loss:

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Soviet turn 1, round 1:

Posted: Mon Jun 12, 2006 7:47 am
by larryfulkerson
Here's the Soviet losses so far:

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The losses in Rifle Squads, 4900 plus or minus, is equivalent to about 27 Divisions of troops. Oh, and 1 battleship was sunk near Leningrad by a Stuka squadron based in Finland.

Here's the Axis moves that happened in turn 1:

Image

RE: Soviet turn 1, round 1:

Posted: Mon Jun 12, 2006 8:57 am
by Speedysteve
Incredible. I may even get time to play this scenario one day

Soviet turn 1, round 1 still:

Posted: Mon Jun 12, 2006 1:23 pm
by larryfulkerson
Well, folks......I just opened this page to answer Speedy's remarks ( thank muchly by the way ) and the page loaded very very slowly so it looks like I need to start a Part 2 to this AAR.

RE: FitE 5.0 ( Solitare )

Posted: Tue Jun 13, 2006 12:23 am
by Williamb
Try using less of the animated pictures they take a bit to load.
Maybe one or two a page maximum.

RE: Soviet turn 1, round 1:

Posted: Tue Jun 13, 2006 12:13 pm
by Neilster
The Pripet Marshes are already influencing operations. It won't be long before they're a haven for bands of ruthless partisans [:'(].

Cheers, Neilster

Pripet Marches haven for partisans

Posted: Tue Jun 13, 2006 12:23 pm
by larryfulkerson
That's one of the priorities of the Security elements....to convert the hexes of the marshes so that the partisans can at least be managable.  But you're correct that they can be a haven for partisans.  And in the 5.0 version they are much stronger than in the older version.  4-14's can be difficult for MPs to destroy....you have to corner them and call in the big guns to do away with these partisans.