Page 1 of 5

Part 2 of FitE 5.0

Posted: Mon Jun 12, 2006 1:41 pm
by larryfulkerson
Here's part of the reason it takes so long to do a turn in FitE:

Image

I don't know how you do it but I follow the Order of Battle when moving units. I have a checklist that I follow each turn/round:

(1) disembark all embarked units ( just once per turn )
(2) rest tired aircraft and assignment of missions thereto as necessary
(3) repair railroads as necessary
(4) move reinforcements if any, by rail if possible
(5) move the engineer units to supporting positions ( to help cross rivers, etc )
(6) move arty
(7) move units, not including the separate HQ units
(8) move the separate HQ units
(9) rince and repeat ( do this each turn/round )

So I end up going through the order of battle at least two times, deciding where to move each unit every round. It's time consuming but at least no unit is skipped, forgotten, or neglected. Yesterday I was moving the Axis units and there were so many of them that it took most of the day to do all five rounds properly. But, by contrast, the Soviet stuff, at least this early in the game, I can knock out in about 1/2 an hour.

Soviet turn 1 still:

Posted: Mon Jun 12, 2006 3:07 pm
by larryfulkerson
There are no reinforcements this turn so I have the rail movement to myself to move the forts I want to move to better positions.  Here is an example, just west of Kiev, near the Stalin Line:
 
Image

Axis turn 2:

Posted: Tue Jun 13, 2006 4:45 am
by larryfulkerson
Here's the front lines at the beginning of Axis turn 2:
 
Image

Axis turn 2, round 3:

Posted: Tue Jun 13, 2006 3:37 pm
by larryfulkerson
Here the Axis is busy converting the ownership of the Pripet Marshes hexes as fast as possible to cut down on the chance of partisans:
 
Image

Axis turn 2, round 5:

Posted: Tue Jun 13, 2006 5:11 pm
by larryfulkerson
Here's the moves of the Axis during turns 1 and 2:
 
Image

Soviet turn 2

Posted: Tue Jun 13, 2006 8:19 pm
by larryfulkerson
Here's the Soviet losses so far:
 
Image

RE: Soviet turn 2

Posted: Tue Jun 13, 2006 9:26 pm
by LLv34_Snefens
You are violating House Rule #2, by attacking from Rumania already in turn 2. Axis units there sometimes activates early, if Soviet units are being engaged as they try to move away from the border.

Axis turn 3

Posted: Tue Jun 13, 2006 11:37 pm
by larryfulkerson
OKH thought the use of paratroops to cut off Riga from supply might be prudent so it was done thusly:

Image

Home Rule #2 Violation....

Posted: Tue Jun 13, 2006 11:38 pm
by larryfulkerson
ORIGINAL: LLv34_Snefens
You are violating House Rule #2, by attacking from Rumania already in turn 2. Axis units there sometimes activates early, if Soviet units are being engaged as they try to move away from the border.

OOOOooooops, you are correct. My bad. Should I start over with this AAR or.....??? How about I move them back so they are out of touch with the Ruskies?

Axis Turn 3 still:

Posted: Wed Jun 14, 2006 2:00 am
by larryfulkerson
The 19th Panzer Div commander thought it might be a good idea to call in some airstrikes on the garrison at Wilno before the ground attack is launched.  It is hoped that the airstrikes will unentrench the Russkies somewhat:

Image

It's turn 3 round 2 and here's the Axis losses so far:

Image

Axis Turn 3 still:

Posted: Wed Jun 14, 2006 5:43 am
by larryfulkerson
I got an early turn ending after round 3, so here's the movie showing the Axis moves for turns 1, 2, and 3:
 
Image

Soviet Turn 3:

Posted: Wed Jun 14, 2006 5:58 am
by larryfulkerson
Hey you guys....when I show the losses ( like below ) do you guys want to see everything or just selected categories, or just the Rifle Squads, or ????  Anyway, here's the Soviet losses as of the beginning of turn 3:

Image

That 7351 Rifle Squads lost is the rough equivalent of about 40 divisions.

Soviet Turn 3 still:

Posted: Wed Jun 14, 2006 6:22 am
by larryfulkerson
Hey all you FitE Soviet players....take note:  there's a section of railroad heading east from Stalingrad that's been broken since the beginning of the game:
 
Image

RE: Home Rule #2 Violation....

Posted: Wed Jun 14, 2006 7:50 am
by LLv34_Snefens
ORIGINAL: larryfulkerson

OOOOooooops, you are correct. My bad. Should I start over with this AAR or.....??? How about I move them back so they are out of touch with the Ruskies?

Since you are playing solitaire it's all up to you how you want to continue. Maybe just don't move them until turn 5 instead, except the ones that haven't moved and activates normal on turn 4.

Axis Turn 4:

Posted: Wed Jun 14, 2006 7:57 am
by larryfulkerson
The Axis dropped three companies of paratroopers behind this fortress on the river to get a supply
cutoff and the Soviets attacked them ruthlessly and slaughtered the 1st of the 5th Brandenburg company.
The only paratroopers left there are 12 squads total in the 3rd of the 3rd and 3rd of the 5th
Brandenburgers:

Image

Axis Turn 4 still:

Posted: Wed Jun 14, 2006 5:10 pm
by larryfulkerson
The Axis dropped some paratroopers on the outskirts of East Minsk to get a supply cutoff and complete a surround on the Soviet garrison there:
 
Image

Axis Turn 4 still:

Posted: Wed Jun 14, 2006 10:47 pm
by larryfulkerson
Here's the Axis moves from turn 1 thru 4:
 
Image

Soviet Turn 4:

Posted: Thu Jun 15, 2006 12:23 am
by larryfulkerson
Here's some of the Soviet losses:
 
Image

Axis Turn 5:

Posted: Thu Jun 15, 2006 6:12 am
by larryfulkerson
Here's what the front lines look like now:
 
Image

RE: Axis Turn 5:

Posted: Thu Jun 15, 2006 9:28 am
by *Lava*
Wow!

I just love that movie function... very kewl.

Can you host it at any image site? Do you post it to the site like a normal picture?

I notice you use imageshack, my account is with photobucket.

Ray (alias Lava)