Looking for experienced Japan opponent
Posted: Wed Jun 14, 2006 3:34 am
Well, one of my opponents decided to call it quits at the end of 1942 (I had an auto-victory, and he had some legitimate higher priorities), so I'm looking for a new game. After a number of games as IJN, time to dip my toe in the Allied waters.
Looking for someone who's committed to go the long haul. My bias is towards someone I recognize from the forums or someone who can provide references to longevity. (Even as Japan, I've had half my campaigns abandoned by my opponent, mostly without any notice). I wouldn't put myself in the expert category, but I think I'm pretty capable and am looking for an opponent with a reasonable amount of experience.
Parameters
I can do 5-9 turns/week, depending on how are schedules align. (I'm GMT-6). Most nights I will punch out a turn, but depending on things will occassionally miss.
Scen 15 or 16 (all I've played is stock, too old to learn new tricks :->
Prefer 2 day turns, or will try 3 day turns. With 2 day turns things move faster
Prefer historical 1st turn (for scen 15), but if you want to propose "reasonable" rules would consider non-historical. (Note: This is not just allied fanboy talking, all but one of my IJ games have been historical first turn).
PDU off, ADC on, sub doctrine either on or off but same for both sides
No disbanding squadrons into named pilot pool (1.801 feature). On-map training is fine.
Open to other house rules.
Prefer a more historical/realistic approach (other than the fact that everything is going to be very fast paced relative to RL) versus fantasy in the Pacific or anything goes. I won't overstack airfields, won't strat bomb from China (unless I reopen the Burma road, and even then only 1-2 heavy units), and won't strat bomb in the DEI until Singapore falls or 3/1/1942, etc.
Looking for someone who's committed to go the long haul. My bias is towards someone I recognize from the forums or someone who can provide references to longevity. (Even as Japan, I've had half my campaigns abandoned by my opponent, mostly without any notice). I wouldn't put myself in the expert category, but I think I'm pretty capable and am looking for an opponent with a reasonable amount of experience.
Parameters
I can do 5-9 turns/week, depending on how are schedules align. (I'm GMT-6). Most nights I will punch out a turn, but depending on things will occassionally miss.
Scen 15 or 16 (all I've played is stock, too old to learn new tricks :->
Prefer 2 day turns, or will try 3 day turns. With 2 day turns things move faster
Prefer historical 1st turn (for scen 15), but if you want to propose "reasonable" rules would consider non-historical. (Note: This is not just allied fanboy talking, all but one of my IJ games have been historical first turn).
PDU off, ADC on, sub doctrine either on or off but same for both sides
No disbanding squadrons into named pilot pool (1.801 feature). On-map training is fine.
Open to other house rules.
Prefer a more historical/realistic approach (other than the fact that everything is going to be very fast paced relative to RL) versus fantasy in the Pacific or anything goes. I won't overstack airfields, won't strat bomb from China (unless I reopen the Burma road, and even then only 1-2 heavy units), and won't strat bomb in the DEI until Singapore falls or 3/1/1942, etc.
