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JM's TOAW III mod
Posted: Fri Jun 16, 2006 12:20 pm
by JMass
I have uploaded my mod for TOAW 3, it is a compilation of 2D terrain, units and GUI files:
Download from SZO
Download from rapidshare
This is a similar screenshot but with my terrain files version 2.1 and my square counters (see below):
I'm also working on large 3D graphic (I hope in a patch to have NATO symbols on 3D counters), the work is not completed but I have uploaded some files:
Download from SZO
Download from rapidshare

RE: JM's TOAW III mod
Posted: Fri Jun 16, 2006 5:02 pm
by GreenDestiny
It looks good JMass, I like the black&gray camo and the towns.
Also can you make a desert camo GUI ? [:)]
RE: JM's TOAW III mod
Posted: Fri Jun 16, 2006 5:33 pm
by JMass
ORIGINAL: GreenDestiny
Also can you make a desert camo GUI ? [:)]
Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.
RE: JM's TOAW III mod
Posted: Fri Jun 16, 2006 6:11 pm
by EricSilver_MatrixForum
Will try it, thanks for the effort, JMass.

RE: JM's TOAW III mod
Posted: Fri Jun 16, 2006 8:10 pm
by GreenDestiny
ORIGINAL: JMass
Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.
No... not really. nice mod BTW.
RE: JM's TOAW III mod
Posted: Tue Jun 20, 2006 9:31 pm
by AstroCat
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
RE: JM's TOAW III mod
Posted: Tue Jun 20, 2006 10:09 pm
by JMass
ORIGINAL: AstroCat
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
Here is the correct (I hope) file, thanks for your advice!
(Rename the extension from .jpg to .bmp)
RE: JM's TOAW III mod
Posted: Tue Jun 20, 2006 10:53 pm
by JMass
Here's my square counter's set, I have used nail's scissors for cut only corner's tips. The zip file also contains main terrain files for winter scenarios (as Wintergewitter or South Front 42).
Download from SZO
Download from RapidShare

RE: JM's TOAW III mod
Posted: Tue Jun 20, 2006 10:57 pm
by Okimaw
Hey JMass, nice work, again. I was wondering if you did all the color combinations, right now I'm running a mix of Peter Szabo's and Cpangracs because not all were in the szabo set. It would be nice if one set got it all
RE: JM's TOAW III mod
Posted: Tue Jun 20, 2006 11:08 pm
by JMass
ORIGINAL: Okimaw
Hey JMass, nice work, again. I was wondering if you did all the color combinations
I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
RE: JM's TOAW III mod
Posted: Wed Jun 21, 2006 12:45 am
by Okimaw
ORIGINAL: JMass
ORIGINAL: Okimaw
Hey JMass, nice work, again. I was wondering if you did all the color combinations
I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
I loaded them and fired up my game, beautiful, I'm going to try the alt ones later on
RE: JM's TOAW III mod
Posted: Wed Jun 21, 2006 2:27 am
by liuzg150181
Hmm......the 3d one certainly reminds me of those used by HPS Panzer Campaign series.
RE: JM's TOAW III mod
Posted: Thu Jun 22, 2006 8:20 pm
by Warfare1
ORIGINAL: AstroCat
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
JMass:
This is a wonderful mod.
I am currently using it in TOAW I Elite Edition from 1998. Yes, your graphics mod works even on this edition of TOAW. It looks like a new game now [&o]
Just a few small issues though:
Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.
Once your mod is loaded, check out the following scenarios: Crusader and Kasserine (or any desert/arid scenarios that also have hills).
You will notice the following terrain has alignment/space issues:
Arid, Sandy, Hills.
Once these are fixed this will be THE Graphics Mod to use in TOAW.
Thanks for all the work.
RE: JM's TOAW III mod
Posted: Fri Jun 23, 2006 1:34 pm
by JMass
ORIGINAL: Warfare1
Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.
Thanks, I'm a little busy [>:] but I'll fix the files as soon as I can!
[:)]
RE: JM's TOAW III mod
Posted: Sat Jun 24, 2006 2:50 pm
by JMass
I have redo wrong terrains, now it is time for a Guinness!!!

[:D]
Download from SZO
Download from rapidshare
RE: JM's TOAW III mod
Posted: Sat Jun 24, 2006 3:14 pm
by Bloodybucket28th
If modders are getting paid in beer, I might have to try it. Nice work!
RE: JM's TOAW III mod
Posted: Sat Jun 24, 2006 5:33 pm
by pad152
Nice, glad to see mods for TOAWIII[:)]
RE: JM's TOAW III mod
Posted: Sat Jun 24, 2006 9:08 pm
by Warfare1
Many thanks [&o]
I highly recommend your graphics mod.
Those old TOAW graphics were looking kinda long in the tooth [;)]
You have made my game look like new again....
Have a brew on me....[8D]
RE: JM's TOAW III mod
Posted: Sat Jun 24, 2006 11:07 pm
by camz
are the NATO symbols ready yet?

would love those!
RE: JM's TOAW III mod
Posted: Sun Jun 25, 2006 2:02 am
by AstroCat
Thanks for the update. Any chance of getting the "old", from your previous release, hills back and fixed?

The new ones do not seem as detailed and a little too dark to me.
EDIT1: Nevermind, I fixed it.
