Originally posted by Ed Cogburn:
I agree late war fighters could carry out ground attacks, but early war fighters couldn't because the planes weren't designed to carry bombs and such, or extra ammo for that matter.
Although there is a great deal of information close at hand which would refute your observation I will use just these few.
The ME 109 E1, in service late August 1939, armament was 4xMG17 plus 4x 50Kg or one 250kg bomb. (The illustrated Directory of Fighting Aircraft of WWII, Bill Gunston)
Fighter bomber and recon versions of the ME109 E were produced in 1940 (The Vital Guide to Fighting Aircraft of WWII, Karen Leverington)
From "The Luftwaffe's Way of War: German Air Force Doctrine 1911-1945", James S. Corum & Richard Muller
The authors introduction to "Guidelines for the Operations of Flying Units in the Direct Support of the ARmy", 1 August, 1939, General der Flieger Hans Jeshonnek
"the 1939 instructions that follow indicate the Luftwaffe, on the basis of it's doctrine and its force structure, was more suited to interdiction tasks than to close air support at the front line."
Tactical Instructions for the Employment of CLose Combat Formations, 8 May 1941, LTG Otto Hoffman Von Waldau, Lufttwaffe Operations Staff.
Fighter and twin Engine Fighter Units.
32. Missions for the support of ground operations take place in the form of:
a. "Free hunt."
b. Escort.
c. low level attacks
The basic point is that the game design forces on the player a doctrine decision that is neither historical nor logical. If the same thinking was applied to the armored units no Panzer Corps would be allowed to attack a city or to perform a static defense.
If an air craft has a load value then the player ought be allowed to use gruppen or air divisions equiped with such planes independently for interdiction or air field attack. (It's bad enough that the game imposes on the Germans the Soviet method of using air forces)
[This message has been edited by PVanDoren (edited March 04, 2001).]