Production Issues
Posted: Fri Mar 16, 2001 8:01 pm
I belive the greatest improvements to this game could be made in the production/upgrade area. It is far to easy to change types of units produced and the rewards for sticking to "historical" types is non-existant. These are the changes I'd like to see:
Changing General types of equipment: If general type of unit produced is changed (ie from Bf-109 to Fw-190) then the production should drop to (Current production/cost of new unit). In this way, the capacity 15 PzIII factory ordered to retool to PzIVg's will have its output drop to 15/5=3. Changing within the same general type should only take 1 week and the drop in production should work as it does now. This already works this way when under computer factory control, so it should be fairly easy to correct so it works the same way when under human control.
Equipment upgrades If you change the equipment of an armour or air unit to a more modern model of the same general type (i.e Bf-109E's to Bf-109F's) then there should be no experience drop, or maybe a minimal one.
Why are these changes necessary, when I'm perfectly free to play historical anyway, one might ask?
For me, this game is about exploring might-have-beens and alternate strategies. Fiddling with production WAS a real option for the leaders involved. I want to be able to change production to only Panthers and Fw-190s, but I want the cost of that to be realistic: a massive drop in output.
You CAN do this manually by using the scenario editor, but its a pain. Plus when you edit a saved game with the scenario editor, the losses to date are lost.
Changing General types of equipment: If general type of unit produced is changed (ie from Bf-109 to Fw-190) then the production should drop to (Current production/cost of new unit). In this way, the capacity 15 PzIII factory ordered to retool to PzIVg's will have its output drop to 15/5=3. Changing within the same general type should only take 1 week and the drop in production should work as it does now. This already works this way when under computer factory control, so it should be fairly easy to correct so it works the same way when under human control.
Equipment upgrades If you change the equipment of an armour or air unit to a more modern model of the same general type (i.e Bf-109E's to Bf-109F's) then there should be no experience drop, or maybe a minimal one.
Why are these changes necessary, when I'm perfectly free to play historical anyway, one might ask?
For me, this game is about exploring might-have-beens and alternate strategies. Fiddling with production WAS a real option for the leaders involved. I want to be able to change production to only Panthers and Fw-190s, but I want the cost of that to be realistic: a massive drop in output.
You CAN do this manually by using the scenario editor, but its a pain. Plus when you edit a saved game with the scenario editor, the losses to date are lost.