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no DNO

Posted: Mon Jun 19, 2006 6:41 pm
by cantona
whats happend to DnO and all the other mcbride masterpieces?

RE: no DNO

Posted: Mon Jun 19, 2006 7:11 pm
by jbunnelle
I suspect they're being overhauled to make use of the major increase in events.

RE: no DNO

Posted: Mon Jun 19, 2006 7:28 pm
by Okimaw
ORIGINAL: jbunnelle

I suspect they're being overhauled to make use of the major increase in events.
Yes, I seem to remember a thread on here or szo saying something to that effect

RE: no DNO

Posted: Mon Jun 19, 2006 7:54 pm
by cantona
excellent (complete with mr burns drumming of fingers) [&o]

RE: no DNO

Posted: Mon Jun 19, 2006 9:06 pm
by jbunnelle
But I wouldn't hold your breath on that happening anytime soon. Last I heard McBride was busy designing scenarios for another Matrix title.

RE: no DNO

Posted: Mon Jun 19, 2006 10:09 pm
by golden delicious
Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.

RE: no DNO

Posted: Tue Jun 20, 2006 12:14 am
by rhinobones
If you know any history of McBride you will have seen that he has always worked hard to keep his scenarios segregated from all others. Also, knowing how much time he has put into scenario development, we should respect his decision not to have his scenarios included in the TOAW III release prior to a thorough test program. I am sure that when (if) the scenarios are ready for TOAW III, he will make them available.

Regards, RhinoBones

RE: no DNO

Posted: Tue Jun 20, 2006 8:03 am
by cantona
ORIGINAL: golden delicious

Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.


so i just dump the .sce file into the scenario folder as of days of old with COW then?

RE: no DNO

Posted: Tue Jun 20, 2006 8:20 am
by larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.

RE: no DNO

Posted: Tue Jun 20, 2006 11:22 am
by jbunnelle
ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.

RE: no DNO

Posted: Tue Jun 20, 2006 11:32 am
by nemo69
ORIGINAL: jbunnelle

ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
That's correct. All it takes for a CoW scenario to be converted in a TOAW III one is to be loaded in the TOAW III editor and saved.

RE: no DNO

Posted: Tue Jun 20, 2006 12:21 pm
by Szilard
ORIGINAL: jbunnelle

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.

Not claiming to be in the know but from other messages here I think the point of opening & saving is just to adjust any event 500 references to event 1000 - or something along those lines.

Certainly, it's been stated by officially-mandated types on a few occasions that ACoW scenarios will work in TOAW3 with just a load and save. I suspect that for most scenarios without Theater Options even that isn't absolutely necessary.

RE: no DNO

Posted: Tue Jun 20, 2006 1:26 pm
by PDiFolco
I've tried the conversion on several CoW scenarios, it works perfectly until now. [8D] 

RE: no DNO

Posted: Tue Jun 20, 2006 1:45 pm
by dlazov
Looking forward to both the DNO and Braunswig Scenario Conversions.

RE: no DNO

Posted: Tue Jun 20, 2006 5:29 pm
by ralphtricky
ORIGINAL: jbunnelle
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
We haen't tested it, but all that you should need to do is to load the scenario. Opening it and saving it should help to insulate you from future problems, but it's probably not necessary.

RE: no DNO

Posted: Fri Jun 23, 2006 5:32 pm
by Foggy
I believe the last version was 3.6 - it has quite the factory bug[:@]

RE: no DNO

Posted: Fri Jun 23, 2006 6:35 pm
by Menschenfresser
ORIGINAL: Foggy

I believe the last version was 3.6 - it has quite the factory bug[:@]

No. There's a 3.7 that has corrected the factory release problems.

RE: no DNO

Posted: Fri Jun 23, 2006 7:33 pm
by JAMiAM
ORIGINAL: Menschenfresser

ORIGINAL: Foggy

I believe the last version was 3.6 - it has quite the factory bug[:@]

No. There's a 3.7 that has corrected the factory release problems.
There's even a 4.0 that was in playtest a while back, but that's never been publically released...

RE: no DNO

Posted: Sun Jun 25, 2006 2:31 am
by Okimaw
Has anyone tried these scens, DNO, Braunschweig, GiO in TOAW 3 yet?