Demo Kits and Obstacle Clearance
Posted: Tue Jun 20, 2006 6:33 am
I recently did a test with a US Army A&P Squad against an obstacle belt. This belt was made up of mines, wire obstacles, and dragon's teeth. Just setting the squads to clear obstacles yielded one to two points worth of the obstacle cleared per turn. Attacking the hex with direct fire (to simulate the use of the squad's demo kits and satchel charges) yielded one to two points worth of the obstacle cleared with each attack. Thus if you combined both methods of clearing you could get 2-4 points worth of the obstacle cleared per turn.
I know we have discussed this before, but I would expect better results in clearing the wire and dragon's teeth using the demo kit. In US Military usage the Demo Kit would consist of bangalore torpedos, detonators, det cord, a considerable amount of explosives (200-300 lbs), and other necessary equipment and tools needed to do deliberate demolition work (ie. blow bridges, blow AT obstacles, crater roads, build road blocks, etc.) The Demo Kit would contain enough explosives, det cord, and detonators to daisy chain a significant number of obstacles enabling the clearing of a lane through the obstacle belt. I would be remiss in not stating that this also comes with a transportation cost, it would take a prime mover and a trailer to transport the demo kit. The full kit could not be carried by one squad, but would take probably an entire platoon to carry it outside of its truck and trailer. Present day US Engineers use a 5 ton Dump Truck and a special trailer to move their demo kits.
As line charges were not used to the best of my knowledge in WW II, I would not expect the Demo Kit to be as effective in clearing mine fields. Bangalore Torpedo's could be used for this in addition to breaching wire obstacles, but would not be as effective in clearing mines as a line charge is today. The Bangalore Torpedo is very effective at breaching wire obstacles usually using one charge made up of the necessary lengths of explosive filled pipe. If placed correctly only one bangalore torpedo (made to the correct length) is needed to breach wire.
As the game now handles engineers removing obstacles, I would guess it treats obstacle removal as being done by hand; manual removal of mines, manual cutting of the wire in wire obstacles, and blowing one dragon's teeth at a time with satchel charges. With the right equipment obstacles can be removed much more quickly. Every Army that I have studied uses the same doctrine for removal of obstacles, do it as quickly as possible with the least amount of casaulities as possible to the troops doing the breaching. Obstacles are normally overwatched by fire and observation. Engineers are very valuable troops and any commander will not want to expose them to any more fire than absolutely necessary to create a breach.
The time issue does rear its head here. How long is a turn in SPWaW? I don't have that answer, and from what I have read here in the forums, no else does. Advancing infantry not under fire but expecting contact well do well to cover 1-2 KM in an hour. But I would argue that the turn is at least 4-5 minutes in length based on a comparision of movement points vs the game's scale of 50 meters per hex. Well trained engineers could very well rig and blow a breach in a wire obstacle with a bangalore torpedo in that time or rig and blow a lane through 10 dragon's teeth in the same time.
I know we have discussed this before, but I would expect better results in clearing the wire and dragon's teeth using the demo kit. In US Military usage the Demo Kit would consist of bangalore torpedos, detonators, det cord, a considerable amount of explosives (200-300 lbs), and other necessary equipment and tools needed to do deliberate demolition work (ie. blow bridges, blow AT obstacles, crater roads, build road blocks, etc.) The Demo Kit would contain enough explosives, det cord, and detonators to daisy chain a significant number of obstacles enabling the clearing of a lane through the obstacle belt. I would be remiss in not stating that this also comes with a transportation cost, it would take a prime mover and a trailer to transport the demo kit. The full kit could not be carried by one squad, but would take probably an entire platoon to carry it outside of its truck and trailer. Present day US Engineers use a 5 ton Dump Truck and a special trailer to move their demo kits.
As line charges were not used to the best of my knowledge in WW II, I would not expect the Demo Kit to be as effective in clearing mine fields. Bangalore Torpedo's could be used for this in addition to breaching wire obstacles, but would not be as effective in clearing mines as a line charge is today. The Bangalore Torpedo is very effective at breaching wire obstacles usually using one charge made up of the necessary lengths of explosive filled pipe. If placed correctly only one bangalore torpedo (made to the correct length) is needed to breach wire.
As the game now handles engineers removing obstacles, I would guess it treats obstacle removal as being done by hand; manual removal of mines, manual cutting of the wire in wire obstacles, and blowing one dragon's teeth at a time with satchel charges. With the right equipment obstacles can be removed much more quickly. Every Army that I have studied uses the same doctrine for removal of obstacles, do it as quickly as possible with the least amount of casaulities as possible to the troops doing the breaching. Obstacles are normally overwatched by fire and observation. Engineers are very valuable troops and any commander will not want to expose them to any more fire than absolutely necessary to create a breach.
The time issue does rear its head here. How long is a turn in SPWaW? I don't have that answer, and from what I have read here in the forums, no else does. Advancing infantry not under fire but expecting contact well do well to cover 1-2 KM in an hour. But I would argue that the turn is at least 4-5 minutes in length based on a comparision of movement points vs the game's scale of 50 meters per hex. Well trained engineers could very well rig and blow a breach in a wire obstacle with a bangalore torpedo in that time or rig and blow a lane through 10 dragon's teeth in the same time.