Maneuver scenario proposals
Posted: Thu Jun 22, 2006 1:42 am
OK, here is a great idea for a scenario. The game is supposed to support maneuver warfare ideas, which I like a lot.[:D]
William S. Lind's "Maneuver Warfare Handbook" contains a couple of scenarios he has used for maneuver warfare training of the Marine Corps, for example exercise number two on page 98. It would be interesting to see to what extent the game encouraged one to follow the suggested decisions. [8D]
Although the maps are not of high quality, I suppose that they could be scanned and be playable.
Unfortunately I have never designed a scenario, so this job is beyond my competence. But maybe someone with the competence sould follow up on this idea. How about it?[&o]
One difficulty is that Lind recommends that orders take the form of missions instead of objectives. But it is difficult how this can be implemented for a computer player who, being a machine, understands objectives but not missions, which by their nature are more vague and leave more room for flexibility.[:'(]
In any case training scenarios are fun. The tutorial scenarios are great and worth playing over more than once.But here is another idea. How about scenarios where the player is given orders then left to carry them out.Then at certain pre-programmed points, he would be requested to decise what he would do when, say an unexpected situation pops up. Of course he would be encouraged not to look at the solution ahead of time.Or such scenarios could be put up one week and the solution would be given only the following week.
As a matter of fact I just remembered that there were problems like this in some of my old wargaming magazines. In one of them, the reader was put in the position of a Company commander who was asked to open a route for a fast-moving brigade coming down the road. When he reached the river, he found that the road split into two shortly before two bridges defended by enemy units, and he had to decide whether to divide his force and go after both bridges or to go all-out for only one. The road had to be opened before the brigade arrived. Then he had to spell out how he would go about carrying out the plan (recon, bombardment, etc) given the short time available before the brigade arrived.[&:]
Henri
William S. Lind's "Maneuver Warfare Handbook" contains a couple of scenarios he has used for maneuver warfare training of the Marine Corps, for example exercise number two on page 98. It would be interesting to see to what extent the game encouraged one to follow the suggested decisions. [8D]
Although the maps are not of high quality, I suppose that they could be scanned and be playable.
Unfortunately I have never designed a scenario, so this job is beyond my competence. But maybe someone with the competence sould follow up on this idea. How about it?[&o]
One difficulty is that Lind recommends that orders take the form of missions instead of objectives. But it is difficult how this can be implemented for a computer player who, being a machine, understands objectives but not missions, which by their nature are more vague and leave more room for flexibility.[:'(]
In any case training scenarios are fun. The tutorial scenarios are great and worth playing over more than once.But here is another idea. How about scenarios where the player is given orders then left to carry them out.Then at certain pre-programmed points, he would be requested to decise what he would do when, say an unexpected situation pops up. Of course he would be encouraged not to look at the solution ahead of time.Or such scenarios could be put up one week and the solution would be given only the following week.
As a matter of fact I just remembered that there were problems like this in some of my old wargaming magazines. In one of them, the reader was put in the position of a Company commander who was asked to open a route for a fast-moving brigade coming down the road. When he reached the river, he found that the road split into two shortly before two bridges defended by enemy units, and he had to decide whether to divide his force and go after both bridges or to go all-out for only one. The road had to be opened before the brigade arrived. Then he had to spell out how he would go about carrying out the plan (recon, bombardment, etc) given the short time available before the brigade arrived.[&:]
Henri