Command Control
Posted: Wed May 24, 2000 1:58 am
The command control rules are terrible.
First: If a unit is out of command control it should be able to Move toward it's last objective and/or towards it's HQ to regain CC. Instead of stopping a unit completely when out of CC why not apply the concept of Combat Friction to out of CC units. The amount of friction would depend on the countries training. This would stop the problem of the overwatch unit that gets left behind.
Second: The inability to move when in Defend mode completly negates the concept of alternative firing positions. Again the use of Combat Friction could be used again the amount would depend on the counties training.
The use of orders would decrease the Combat Friction effect.
While the current CC rules worked well in SP3 (I don't think they do) the reduction in unit size and scale makes them terrible in SPWaW.
Great Game in spite of some of the little nits.
First: If a unit is out of command control it should be able to Move toward it's last objective and/or towards it's HQ to regain CC. Instead of stopping a unit completely when out of CC why not apply the concept of Combat Friction to out of CC units. The amount of friction would depend on the countries training. This would stop the problem of the overwatch unit that gets left behind.
Second: The inability to move when in Defend mode completly negates the concept of alternative firing positions. Again the use of Combat Friction could be used again the amount would depend on the counties training.
The use of orders would decrease the Combat Friction effect.
While the current CC rules worked well in SP3 (I don't think they do) the reduction in unit size and scale makes them terrible in SPWaW.
Great Game in spite of some of the little nits.