Page 1 of 1
Nation Power levels
Posted: Tue Jun 27, 2006 5:13 pm
by Russian Guard
After spending 1/2 hour crawling through the forum, I finally decided to just ask this - I know the data is somewhere already but I just couldn't find it [:(]
What are the increases given to a Nation when you increase their power rating at game start, ie, +1, +2, +3 / stronger, much stronger, etc...I know about the added Corps with troops to fill it, but what are the economic or other impacts?
I believe that whatever these numbers are, were modified in a patch from 1.0, so I'm not trusting the manual numbers...
Thanks
RE: Nation Power levels
Posted: Tue Jun 27, 2006 10:19 pm
by Russian Guard
Sheesh quicker to just keep looking in the archives [;)]
Here it is, quoting ericbabe from Dec 2005:
Power levels increase/decrease a nation's income:
-3: -50% income
-2: -25% income
-1: -12% income
+1: +12% income
+2: +25% income
+3: +50% income
Positive power levels also cause a nation to begin the game with one additional corps per power level and enough infantry, cavalry, and artillery to stock it.
RE: Nation Power levels
Posted: Wed Jun 28, 2006 3:09 am
by Southern Hunter
I have never played with modified power levels. Is this a good option as compared to playing higher difficulty levels?
I normally play on 'Very Difficult' and I am not sure what it does, but I presume that it alters the results of battles a little bit, which I don't like.
Maybe I should just play on 'normal' with power -3, and then I will have to contend with having little money, so less troops and so on.
Interesting new thing to try....
RE: Nation Power levels
Posted: Wed Jun 28, 2006 4:24 pm
by Russian Guard
I have occasionally used the Power levels in solo play in an attempt to reflect (IMO) the proper relationships in terms of economic and military power, historically.
So Sweden gets a -3, Turkey and Spain a -2, and Prussia a -1...and France a +1. Austria, Russia, and England stay at "0". By the by, I never play France in these circumstances [:'(]
Completely personal opinion of course.
My recent inquiry was related to player vs player, as we have a group now that intends to try the game TCP/IP when the new patch comes out. From that standpoint, I think the Prussian player (1805 scenario) needs a "+1" to be more competitive and have historical force levels.
I'd be happy to hear anyones views who has played multi-player Prussia in 1805, and see if they felt they were at a serious dis-advantage.