Effects of Headquarters
Posted: Wed Jun 28, 2006 6:58 pm
Can anyone provide a concise explanation about what HQ units do besides provide support and reorganization?
Specifically:
As far as leaders go, what's the effect of Leadership and Inspiration? I realize higher is better but better for what?
Keep in mind these questions are in addition to the Reorg and Support abilities native to HQs. We all know they do that. Thanks
Specifically:
- What do Army HQs do? Does their Leader add (or detract) from Combat? Which leader effects combat if multiple HQs in hex?
- Do different Army HQ levels effect different things (e.g. does SW Pacific or I Corp HQs effect units differently than Americal's HQ).
- Do HQs effect units not in their command structure (e.g. does Northern Australia HQ have any effect on
- Do Army/Air/NAV HQs effect all types of units stationed in the same hex or just their type?
- Do Naval HQs effect SYS damage repair on harbored ships?
- Is there any difference between South Pacific HQ and the 5&7th Fleet HQs for repair, reorganization, ship abilities?
As far as leaders go, what's the effect of Leadership and Inspiration? I realize higher is better but better for what?
Keep in mind these questions are in addition to the Reorg and Support abilities native to HQs. We all know they do that. Thanks