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10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 4:29 am
by smope
not for wimpy machines

To make infantry somewhat more easy to see, turn off game option "Limit Infantry" and

edit in notepad
<Game Directory>\Data\Infantry\
German Pz Grenadier 42.xml

Code: Select all

 <infantry type="Pz Grenadier 42" side="German" month="1" year="42" points="8" morale="+2.9.2" killpoweradjustment="0">
   <guns>
      <gun gunid="1942 PzGren w/2 MG-42s" rof="11" />
   </guns>
   <models compendium="genericinfantry/germaneliterifle01.png">
 	<model name="body1" filename="German Pz Grenadier 42/german_eliterifle.x"/> 
 	<model name="body2" filename="German Pz Grenadier 42/german_elitesmg.x"/> 
 	<model name="body3" filename="German Pz Grenadier 42/german_elitemgun.x"/>
 	<model name="body4" filename="German Pz Grenadier 42/german_eliterifle.x"/> 
 	<model name="body5" filename="German Pz Grenadier 42/german_eliterifle.x"/> 
 <!-- end original body count --> 
 	<model name="body6" filename="German Pz Grenadier 42/german_elitesmg.x"/> 
 	<model name="body7" filename="German Pz Grenadier 42/german_elitemgun.x"/>
 	<model name="body8" filename="German Pz Grenadier 42/german_eliterifle.x"/>  
 	<model name="body9" filename="German Pz Grenadier 42/german_eliterifle.x"/>  
 	<model name="body10" filename="German Pz Grenadier 42/german_eliterifle.x"/>  
   </models>
 </infantry>
 

and
Russian Rifle 42.xml

Code: Select all

 <?xml version="1.0" encoding="UTF-8"?>
 <infantry killpoweradjustment="0" month="1" morale="+2.10.2" points="5.5" side="Russian" type="Rifle 42" year="42">
  <guns>
    <gun gunid="1942 Rifle w/DP LMG" rof="11"></gun>
  </guns>
  <models compendium="genericinfantry/russianregularrifle01.png">
     	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body1"></model>
  <model filename="Russian SMG 42/russian_elitesmg.x" name="body2"></model>
 	<model filename="Russian Rifle 42/russian_regularmgun.x" name="body3"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body4"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body5"></model>
 <!-- end original body count --> 
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body6"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body7"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body8"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body9"></model>
 	<model filename="Russian Rifle 42/russian_regularrifle.x" name="body10"></model>
   </models>
 </infantry>
 

RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 4:35 am
by smope
test, ignore

RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 4:38 am
by smope
another test, ignore

RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 4:40 am
by smope



RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 3:07 pm
by Der Oberst
Hmmm... I made the German infantry change and it crashed to desktop afterwards.



RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 3:12 pm
by Grey Legion
ORIGINAL: Der Oberst

Hmmm... I made the German infantry change and it crashed to desktop afterwards.



I read some where that it will put a strain on your system resources to run with more men on the field, could that be the case, or simply re-check everything to make sure no typing BOO BOO's

Good luck !!

RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 3:15 pm
by Der Oberst

Just recehecked... stupid user error ... I left a space after the last line like this:

<model name="body10" filename="German Pz Grenadier 42/german_eliterifle.x"/>

</models>

XML is unforgiving that way [:)]


To your question though I would imagine it will strain graphics systems. If you;re running a low end machine I wouldn't try this at home [:)]






RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 8:19 pm
by smope
German LMG Team

add attached file German LMG Team.xml to <game directory>\Data\Infantry

Code: Select all

 <infantry type="MG42 LMG Team" side="German" month="1" year="42" points="3" morale="+1.9.2" killpoweradjustment="0">
 <guns>
    <gun gunid="MG42 7.92mm" rof="6" />  
 </guns>
 <models compendium="genericinfantry/german_hmg.png">
        <model name="body1" filename="German HMG Team/german_elitehmg.x"/> 
    <model name="body2" filename="German Pz Grenadier 42/german_eliterifle.x"/>  
 </models>
 </infantry>
 
add this to your scenarios
<unit unitid="MG42 LMG Team" unitname="XXXXXXXXXXXX" exp="Veteran" number="1" max="1" x="959" z="129" heading="135"/>


RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 8:27 pm
by junk2drive
Your last line includes the map placement coordinates. Be careful when adding units that you don't have more than one unit in the same spot.

RE: 10 man infantry squads for visibility purposes

Posted: Sun Jul 02, 2006 8:41 pm
by smope
Rusky DP LMG Team

Russian LMG Team.xml

<?xml version="1.0" encoding="UTF-8"?>
<infantry killpoweradjustment="0" month="1" morale="+2.10.2" points="3" side="Russian" type="DP LMG Team" year="42">
<guns>
<gun gunid="DP 7.62mm" rof="5"></gun>
</guns>
<models compendium="genericinfantry/russianelitemgun01.png">
<model filename="Russian Guards 40-42/russian_elitemgun.x" name="body1"></model>
<model filename="Russian SMG 42/russian_elitesmg.x" name="body2"></model>
</models>
</infantry>

add line

<unit unitid="DP LMG Team" unitname="CHANGE_ME" exp="Veteran" number="1" max="1" x="CHANGE_ME" z="CHANGE_ME" heading="0"/>