Originally posted by Mist:
Well, the actual question was "Is high readiness loss for plot/march movement not enough?".
Do you mean the movement penalty should be higher or are you saying the movement penalty is enough to represent the mud, and the combat penalty for mud should be removed?
If its the former, I don't know whether it should be higher, but if its the latter, then I'd say Gary apparently considered the answer to be "no", ie, a combat reduction was necessary in addition to the movement penalty.
And another actual question is "Why on the earth is attack strength divided by 3 and not by say 1.5 or 1e10?"
Go ask Gary. What answer do you want from us, Mist? Gary made it that way and Arnaud usually doesn't change things without a good reason.
I recal a number of offensive operations which were caried out(more or less successful, but units were advancing) during "mud" turns, such on Balcans, Typhoon, Kharkov'42,Kharkov'43, Mius'43, Ukrain'43, Eastern Europe'45 etc.
Perhaps these battles were partially fought during clear/snow weather? There's a big difference between "wet" and "mud", maybe there should have been two levels of rainy/muddy weather, a lighter one that would have allowed some combat, and a heavy one which would have showed up on consecutive mud turns that stops everyone in their tracks.
I understand that weather was probably not so bad in those places
I suspect the same.
but WiR makes weather bad everywhere from Helsinki to Baku and From Kazan to Berlin.
Already been discussed, its way beyond our mandate, so creating a "dynamic" map for weather purposes, isn't going to happen. Maybe one day Arnaud will put some simple row restriction to try to deal with this, but he's shown no interest in this issue, and such a kludge will look as as bad as having no kludge at all.
But again, units loose readiness during plot/march movement anyway. Why limit operations so ARTIFICIALY?
I don't know what you mean by "artifical". Having both a movement and combat penalty for mud makes perfect sense to me. Mud was probably the nightmare of all tankers worldwide. Yes, it sucks, but it's also historical, although the implementation is not perfect (and never will be).
It sounds like you guys should ask 2BY3 Games to set up a mailing list or forum over there to talk about Gary's next version, WiR III, because in this example, you've gone beyond what this WiR project can do. Rewriting every one of Gary's rules was never our mandate. If it ain't broke, don't fix it.
P.S. if they *do* setup a forum over there let me know, I've got a few ideas of my own to throw at them.
