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Battles for the Bulge and Supply
Posted: Mon Jul 03, 2006 11:21 pm
by Deathtreader
Hi all,
Probably premature with this question, but................ [:'(]
As I work thru the supply model for COTA I got to wondering about the capturing of (and usage of captured) enemy supply. Perhaps not such a big deal in COTA, but crucial to the Germans in the Ardennes Offensive in terms of fuel. Is there/will there be a way to use captured supply??
Rob.
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 12:00 am
by Arjuna
Good idea.
TT2970 - AI - Capturing Supplies
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 6:54 am
by JudgeDredd
Excellent idea....could be a major/minor objective in a scenario or two...
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 8:04 am
by Helpless
But then (if not yet) it should be possible to stop sending supplies to cut off units...
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 11:12 am
by captskillet
But then (if not yet) it should be possible to stop sending supplies to cut off units...
I think it would go hand in hand with ability for CO to assign supply levels to units ala the old V4V/World at War series..see my thread on this.
tm.asp?m=1180368
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 11:11 pm
by Vance
ORIGINAL: captskillet
But then (if not yet) it should be possible to stop sending supplies to cut off units...
I think it would go hand in hand with ability for CO to assign supply levels to units ala the old V4V/World at War series..see my thread on this.
tm.asp?m=1180368
Mmmm ... I won't get very excited about shoving boxes. I happily leave that to the AI.
To stop supplies to cut off units is not necessary if only bases are captured and not supply collumns.
RE: Battles for the Bulge and Supply
Posted: Tue Jul 04, 2006 11:35 pm
by thephlapbadhu
that would be great- especially as it was part of the german aim in the bulge
i would really love to see the campaign system (linked battles) working in the bulge game
and in later games/updates being able to decide where air drops should be/ designate landing zones for later drops/supply drops (and therefore have to protect or lose them)