Air Supply. The solution.
Posted: Sat Jul 14, 2001 12:48 pm
I think I have the solution to the air supply problem.
The best one would be to stop it raising the level of panzer units to the point where they can advance, or conversely, raising the level at which equipment is lost so they are rapidly weakened but that could have a terrible effect on German blizzard capabilities.
Another solution if the panzer problem cannot be solved is why not reduce the readiness loss for isolated units so that they can supply for two to three turns without becoming totally weak - espcially in cities so they can hold out a la Stalingrad, Budapest - and remove the air supply capacity completley as the potential for misuse destroying the realism and balance of the game now outweighs what it adds to the game in terms of helping the air dominant player.
If the Panzer attack option can be solved, leave it in. Otherwise get rid of it.
The best one would be to stop it raising the level of panzer units to the point where they can advance, or conversely, raising the level at which equipment is lost so they are rapidly weakened but that could have a terrible effect on German blizzard capabilities.
Another solution if the panzer problem cannot be solved is why not reduce the readiness loss for isolated units so that they can supply for two to three turns without becoming totally weak - espcially in cities so they can hold out a la Stalingrad, Budapest - and remove the air supply capacity completley as the potential for misuse destroying the realism and balance of the game now outweighs what it adds to the game in terms of helping the air dominant player.
If the Panzer attack option can be solved, leave it in. Otherwise get rid of it.