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Looking for a Japanese Opponent

Posted: Mon Jul 10, 2006 9:24 am
by Zemke
Full Campaign Game, Historical Start Dec 7 1941. Historical Start
You will be able to give orders starting on Dec 8 1941, as the game will run the first two days itself. After that, subjest to the rules below, game on.

Never played the Allies except against the computer. I have had two games go south on me, opponent stopped sending turns, so I am looking to play the allies for once. I will only play two day turns (I don't like the game to last longer than the real war...lol), plus two day turns requir a bit more planning.

I prefer a opponent with a historical interest and a historical opperational perspective, and not trying to exploit the engine. Historical means not invading in places just because, but that it serves a valid long term military, economic or policy goal consistance with Japanese war policy during the war. In other words invading Australia just to be doing so, is not consistance with this policy. In other words, the Japanese did not invade Australia because they
(1) did not have the required combat power without stripping out China to take the entire country, (2) in the long run would not have accomplished Japan policy goals of establishing ecomomic independence without adding to long term western anomosity, IMHO anyway. Now a "raid" on Australia would not be out of the realm of possibility, so really everything is possible, but needs to be keep in a historical context. For example could Japan have invaded the Western US, maybe but would have gotten crushed by the full weight of US forces, (the US would have sent units designated for Europe to do it to), why would Japan be willing to risk it's Navy and Army for something that would not win the war, the only possibility would have been to force the US to negotiate a peace, but with hind sight, we know that would not have happened. So much for "Historical Perspective".

Some house rules I copied from another post, I liked them so much...All my PBEM experience has been as Japan, except for one scenario as Allies. I will play either standard or NIK Mod, prefer Nik Mod however. I expect at least one turn per day, although I know real life can get in the way of this sometimes. See House rules below, we can talk about any of them except the two day turn cycle.

Night attacks: manpower only, unless it is a dedicated night unit.
Night naval attack, no restriction.
Japanese will not bomb strategic facilities in China, until 4E bombers are operating there.
Chinese Command LCUs may only operate in China and Manchuko unless command is changed.
Kwangtung LCUs must change command to deploy outside of that territory.
No invasions may be conducted past the Malacca Straits until Singapore falls.
ASW TF no more than 8 ships.

Invasions may only be conducted when within "normal" range of friendly LBA or CV based attack aircraft.
No named pilots

Sub Doctrine On
PDU On


RE: Looking for a Japanese Opponent

Posted: Wed Jul 12, 2006 9:28 am
by Zemke
Perhaps I should say looking for any opponent, man is there no one out there?

RE: Looking for a Japanese Opponent

Posted: Wed Jul 12, 2006 1:02 pm
by VSWG
I think not many people like to play two day turns. But don't give up...

RE: Looking for a Japanese Opponent

Posted: Wed Jul 12, 2006 7:02 pm
by aztez
Two day turns are actually great fun and if you plan to finish the game before you retire than that is the way to go [:D]
 
Good luck finding an opponent. Unfortunately I do not have time to start another PBEM and I'am only familiar with allied side too.

RE: Looking for a Japanese Opponent

Posted: Thu Jul 13, 2006 2:07 am
by Zemke
     Yeah it was a lot easier getting opponents who were allied.  I had four games going with me playing Japan, and now I have a very good understanding of the Japanese industrial model and other problems, other problems being PILOTS and time.  So I was hoping to get a Japanese opponent.  I know for sure if you have never played a two day turn cycle you will be surprised how much faster things move along.  Granted there is risk, but it is risk incurrece by both sides and is managable risk by good planning. The reward is you see the results faster, game moves along, and has an excitement all it's own.   I would even be willing to try  a three day turn cycle game if there was another brave soul out there, (I have never tried a three day cycle).

RE: Looking for a Japanese Opponent

Posted: Thu Jul 13, 2006 3:28 am
by ny59giants
You might consider looking for an opponent to play CHS. Since the newest version (2.06) just came out and many players (myself included) like the game better than stock.

It is the new "flavor of the month." [:D]

RE: Looking for a Japanese Opponent

Posted: Thu Jul 13, 2006 4:06 am
by Zemke
After trying to get an Japanese opponent for over a month (see older thread), I will try anything now, stock, Nik Mod, CHS whatever, just want a game and (2-3 day turn cycle).

RE: Looking for a Japanese Opponent

Posted: Thu Jul 13, 2006 5:25 am
by Ron Saueracker
Try CHS. Might get more bites.

RE: Looking for a Japanese Opponent

Posted: Thu Jul 13, 2006 8:25 pm
by goodboyladdie
I'd be more than happy to play stock 1.801 and two or three day turns, but would prefer the first turn to be a 1 dayer before we change to the longer turn cycle (I figure that the defence posture would change after being attacked). The only snagger is the fact I have never played the Japs, so would prefer to play Allies. I am probably going to be away at least three days a week because of a new job and have an existing PBEM ongoing (08/42). I also have to look after the Wife Mk1 (don't want to have to find a Mk2!), but am a reliable opponent, so although you will be unlikely to get more than three turns a week, I won't be disappearing. Scout1 may be willing to give me a reference if you PM him.

If you are interested, please let me know and we can begin to negotiate House Rules.

RE: Looking for a Japanese Opponent

Posted: Fri Jul 14, 2006 2:48 pm
by Zemke
If we did a three day turn cycle and return rate of three a week, then I don't think it would not be that big an issue, we would be doing nine game days per real week.  Would there be some days you could send two turns a day?  That would get us to a 2-1 time ratio.....just the thought of a game lasting longer than the real thing just does not seem right....lol.  Anyway I would be interested in playing.  I do have another guy interested also.  I will take both games. 
 
Just FYI, here is the story, I had two games go south on me.  My real life wargaming friend decided he wants to play Computer Crack, "Day of Defeat Source", more than send me his turns, and he knows I am NOT happy.  I am also getting deployed to Afghanistan within the next two to three weeks.  I do not know if I will have CONSTANT internet there or not.  This is my second tour of duty there, and last time I did have internet, but Afghanistan is not know for it's great infustucture, so who knows for sure.  I tell you and everyone else this just in case I cannot send turns back once I am deployed.  I am about 75% sure I will be able too, but who knows for sure.  If I have to go "down range" to the fight, then no I will not, but from my experienced last time that will only be for a month or two , then back to a camp with a connection for a month or two.  I just want everyone to know my situation.
 
Like I have said before I would play Japan again, but would prefer Allies.  If I have to take Japan I would like to try something other than stock.  The Nik mod is pretty good, I like the air model better, but the Japan merchant marine has about half the shipping capacity, so you do really start to feel the pain of AK and AP loses, unlike the standard game where Japan has so much shipping she can take massive loses before it starts to affect her.  PM me or e-mail for discussion of all the points and issues I raised, including house rules, turn cycle, sides and so forth.

RE: Looking for a Japanese Opponent

Posted: Fri Jul 14, 2006 6:43 pm
by Zemke
     Like I said above, I am getting re-deployed back to Afghanistan.  I think the best thing would be to wait till I get over there to see what my internet connection capability will be before we start.  We may start now and find out I have no internet at all.

RE: Looking for a Japanese Opponent

Posted: Sat Jul 15, 2006 7:31 am
by goodboyladdie
PM sent.