Looking for a Japanese Opponent
Posted: Mon Jul 10, 2006 9:24 am
Full Campaign Game, Historical Start Dec 7 1941. Historical Start
You will be able to give orders starting on Dec 8 1941, as the game will run the first two days itself. After that, subjest to the rules below, game on.
Never played the Allies except against the computer. I have had two games go south on me, opponent stopped sending turns, so I am looking to play the allies for once. I will only play two day turns (I don't like the game to last longer than the real war...lol), plus two day turns requir a bit more planning.
I prefer a opponent with a historical interest and a historical opperational perspective, and not trying to exploit the engine. Historical means not invading in places just because, but that it serves a valid long term military, economic or policy goal consistance with Japanese war policy during the war. In other words invading Australia just to be doing so, is not consistance with this policy. In other words, the Japanese did not invade Australia because they
(1) did not have the required combat power without stripping out China to take the entire country, (2) in the long run would not have accomplished Japan policy goals of establishing ecomomic independence without adding to long term western anomosity, IMHO anyway. Now a "raid" on Australia would not be out of the realm of possibility, so really everything is possible, but needs to be keep in a historical context. For example could Japan have invaded the Western US, maybe but would have gotten crushed by the full weight of US forces, (the US would have sent units designated for Europe to do it to), why would Japan be willing to risk it's Navy and Army for something that would not win the war, the only possibility would have been to force the US to negotiate a peace, but with hind sight, we know that would not have happened. So much for "Historical Perspective".
Some house rules I copied from another post, I liked them so much...All my PBEM experience has been as Japan, except for one scenario as Allies. I will play either standard or NIK Mod, prefer Nik Mod however. I expect at least one turn per day, although I know real life can get in the way of this sometimes. See House rules below, we can talk about any of them except the two day turn cycle.
Night attacks: manpower only, unless it is a dedicated night unit.
Night naval attack, no restriction.
Japanese will not bomb strategic facilities in China, until 4E bombers are operating there.
Chinese Command LCUs may only operate in China and Manchuko unless command is changed.
Kwangtung LCUs must change command to deploy outside of that territory.
No invasions may be conducted past the Malacca Straits until Singapore falls.
ASW TF no more than 8 ships.
Invasions may only be conducted when within "normal" range of friendly LBA or CV based attack aircraft.
No named pilots
Sub Doctrine On
PDU On
You will be able to give orders starting on Dec 8 1941, as the game will run the first two days itself. After that, subjest to the rules below, game on.
Never played the Allies except against the computer. I have had two games go south on me, opponent stopped sending turns, so I am looking to play the allies for once. I will only play two day turns (I don't like the game to last longer than the real war...lol), plus two day turns requir a bit more planning.
I prefer a opponent with a historical interest and a historical opperational perspective, and not trying to exploit the engine. Historical means not invading in places just because, but that it serves a valid long term military, economic or policy goal consistance with Japanese war policy during the war. In other words invading Australia just to be doing so, is not consistance with this policy. In other words, the Japanese did not invade Australia because they
(1) did not have the required combat power without stripping out China to take the entire country, (2) in the long run would not have accomplished Japan policy goals of establishing ecomomic independence without adding to long term western anomosity, IMHO anyway. Now a "raid" on Australia would not be out of the realm of possibility, so really everything is possible, but needs to be keep in a historical context. For example could Japan have invaded the Western US, maybe but would have gotten crushed by the full weight of US forces, (the US would have sent units designated for Europe to do it to), why would Japan be willing to risk it's Navy and Army for something that would not win the war, the only possibility would have been to force the US to negotiate a peace, but with hind sight, we know that would not have happened. So much for "Historical Perspective".
Some house rules I copied from another post, I liked them so much...All my PBEM experience has been as Japan, except for one scenario as Allies. I will play either standard or NIK Mod, prefer Nik Mod however. I expect at least one turn per day, although I know real life can get in the way of this sometimes. See House rules below, we can talk about any of them except the two day turn cycle.
Night attacks: manpower only, unless it is a dedicated night unit.
Night naval attack, no restriction.
Japanese will not bomb strategic facilities in China, until 4E bombers are operating there.
Chinese Command LCUs may only operate in China and Manchuko unless command is changed.
Kwangtung LCUs must change command to deploy outside of that territory.
No invasions may be conducted past the Malacca Straits until Singapore falls.
ASW TF no more than 8 ships.
Invasions may only be conducted when within "normal" range of friendly LBA or CV based attack aircraft.
No named pilots
Sub Doctrine On
PDU On