Newbie looking for opponent
Posted: Sat Jul 15, 2006 8:16 am
Newbie looking for somebody to take the Japanese Empire.
I can try for one turn in each day, can only guarantee each other day. On weekends might play more turns. Timezone is GMT+0200.
Version:1.801
Scen: 15 stock
Map:stock
House rules
Allies cannot move any planes on turn 1
Allies cannot form any new TF on turn 1
Before invading Russia Japan needs to activate it at least 30 days before the invasion.
No sub invasions
No invasions at nonbase or non dot hexes
Limitation to the number of planes in each AF: overstacking isn't allowed when exceeding the 100*level base ( so AF 5, MAX
500 planes allowed)
Minimum bomber height 10000'
No massive PT boat assemblages
On first turn Japanese TF's can not move within 4 hexes of allied bases unless it is historical target or within 4 hexes of
Japanese base.
All first turn landings need to be in range of long range cap of his fighters.
Only 2e bombergroups of size 16-48 can be converted to 4e bombers
No strategic bombing in or from China.
No disbanding of patrol, floatplane, etc to give them to fighter formations
No cutting off retreat paths with a fragment, use a whole COMBAT unit.
No breakdown of LCU's in combat to reduce fatigue and disruption.
No Shock Attack + Pursue in terrain with only a path which is wooded, swamp or mountainous.
LCU's belonging to the Kwangtung command may not leave Manchuria unless PP's are spent to change their command.
LCU's belonging to China Command may not leave China or Manchuria, unless they change command.
Three options for China:
No war, no fighting in China anykind.
Air war, only fighting in air
Rail war, only fighting in hexes adjecent to rail hex.
These house rules should be followed to the spirit, rather than to the letter.
Any other house rule can be discussed
Realism:
Allied Sub Doc - on
Japanese Sub Doc - on OR off
Fog of War - on
Advanced Weather - on
Allied Damage Control - "on
Historical First Turn - on OR off
PDU - on OR off
Variable Setup - if historical first turn, then off OR on else off
December 7th Surprise - on
Reinforcements - any setting
One day turns
I might do a AAR, depends on how much time I will have on
Now if I have forgotten something, please tell.
Any questions?
EDIT Fixed typos
I can try for one turn in each day, can only guarantee each other day. On weekends might play more turns. Timezone is GMT+0200.
Version:1.801
Scen: 15 stock
Map:stock
House rules
Allies cannot move any planes on turn 1
Allies cannot form any new TF on turn 1
Before invading Russia Japan needs to activate it at least 30 days before the invasion.
No sub invasions
No invasions at nonbase or non dot hexes
Limitation to the number of planes in each AF: overstacking isn't allowed when exceeding the 100*level base ( so AF 5, MAX
500 planes allowed)
Minimum bomber height 10000'
No massive PT boat assemblages
On first turn Japanese TF's can not move within 4 hexes of allied bases unless it is historical target or within 4 hexes of
Japanese base.
All first turn landings need to be in range of long range cap of his fighters.
Only 2e bombergroups of size 16-48 can be converted to 4e bombers
No strategic bombing in or from China.
No disbanding of patrol, floatplane, etc to give them to fighter formations
No cutting off retreat paths with a fragment, use a whole COMBAT unit.
No breakdown of LCU's in combat to reduce fatigue and disruption.
No Shock Attack + Pursue in terrain with only a path which is wooded, swamp or mountainous.
LCU's belonging to the Kwangtung command may not leave Manchuria unless PP's are spent to change their command.
LCU's belonging to China Command may not leave China or Manchuria, unless they change command.
Three options for China:
No war, no fighting in China anykind.
Air war, only fighting in air
Rail war, only fighting in hexes adjecent to rail hex.
These house rules should be followed to the spirit, rather than to the letter.
Any other house rule can be discussed
Realism:
Allied Sub Doc - on
Japanese Sub Doc - on OR off
Fog of War - on
Advanced Weather - on
Allied Damage Control - "on
Historical First Turn - on OR off
PDU - on OR off
Variable Setup - if historical first turn, then off OR on else off
December 7th Surprise - on
Reinforcements - any setting
One day turns
I might do a AAR, depends on how much time I will have on
Now if I have forgotten something, please tell.
Any questions?
EDIT Fixed typos