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Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 16, 2006 4:25 pm
by Froonp
As I was saying in the Pacific Map review thread, there are 3 political entities in WiF FE. I thought I'd give a word of explanation about those 3 Political entities used in WiF FE for those players who do not know the game mechanics.

The accompanying graphic show the visual differences in them.

There are differences in them, especially on how they are conquered :

- To conquer a Territory, you must control every city and port in that territory. If it has no ports or cities, you need to control every hex instead (example no ports or cities : Santa Cruz Islands).

- To conquer a Home Country (exceptions for Italy and France), you must control its capital plus every printed factory hex in that home country.


Major Powers are those powers that can be played by the WiF FE players.

Minor Countries are the other countries. They can be Aligned by other Minor Countries or Major Powers :
- either at the start of the game : i.e. the USA Major Power controls the Philippines Minor Country, or, on the illustration, El Rif Minor Country is controlled (Aligned) by Spain Minor Country,
- or when an enemy declare war on them : i.e. Poland Minor Country is Aligned by the CW Major Power when Germany Major Power declares war to it
- or as the consequences of political actions linked to some military result : i.e. Turkey can Align to Germany if Germany reaches the Caucasus and the Turkey Border).

Minor Countries can have armies that the controlling (Aligning) major power controls, with some restrictions.

Minor countries that are Aligned can have factories and resources that are added to their controlling major power total for Production : i.e. Belgim has 1 factory and 1 resource that can be used by its Aligning Major Power, provided that they are still friendly controlled when the Production Phase arises (unlikely).

Minor Countries can also be conquered, and in that case their army is not controlled by the conqueror, and only their Red Factories (not the Blue ones) and their Oil & Resources can be used by the conqueror.

Also, Minor Countries Capitals are supply sources for their controlling Major Power.


Same for the Territories, who rarely (I could say "never" but am not sure) have armies, and by definition have no capital.
By the Way, Steve, Aden should be transformed into a Minor Country. It's Capital (Aden) has acquired the Capital status in the latest (2004) maps. It was a mistake that is now corrected). It is still a Territory on the MWiF maps (Aden city is not a capital, only a city).

The words in Brackets next to the Minor Country or Territory name indicate who control them at start (CW, Ja, Ge, USA, Fr...). Example, in the ilustration bellow, the Balearic Territory is controlled by Spain, who is neutral (controlled by no one at the game start). Gibraltar Territory is controlled by the CW. Sardinia Territory is controlled by Italy.

Image

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 16, 2006 4:41 pm
by lomyrin
ORIGINAL: Froonp

As I was saying in the Pacific Map review thread, there are 3 political entities in WiF FE. I thought I'd give a word of explanation about those 3 Political entities used in WiF FE for those players who do not know the game mechanics.

The accompanying graphic show the visual differences in them.

There are differences in them, especially on how they are conquered :

- To conquer a Territory, you must control every city and port in that territory. If it has no ports or cities, you need to control every hex instead (example no ports or cities : Santa Cruz Islands).

- To conquer a Home Country (exceptions for Italy and France), you must control its capital plus every printed factory hex in that home country.


You also conquer a Territory if you control every port and coastal city in every sea area the Territory has a coastal hex in.

Lars

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 16, 2006 4:54 pm
by Froonp
You also conquer a Territory if you control every port and coastal city in every sea area the Territory has a coastal hex in.
Lars
Which means that you conquer the Caroline Islands Territory (gain control of all the Caroline island hexes) when you control Ponape, Truk and Yap, if I'm not mistaken.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 16, 2006 8:35 pm
by Shannon V. OKeets
There are also 'subcountries', using CWIF's internal parlance. These include Bessarabia, South Dobruja, Transylvania, Siberia, and many others. They are defined regions within a country that are important during game play.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Fri Jul 21, 2006 5:09 pm
by trees trees
Hopefully MWiF can clean up the rules issues around Territorials, Conquests, and Force Pools. The way people play it is fun, but not completely supported by the rules as written.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sat Jul 22, 2006 7:01 am
by Mziln
[font="times new roman"]Geographical Entities[/font]
[font="times new roman"] [/font]
[font="times new roman"]There are 2 geographical entities in the game ~ home countries and territories. Home countries have capital cities territories do not.

A home country consists of every hex that a MAR could reach from the capital of that home country without crossing a red political boundary or entering a hex containing the name of another major power (e.g. all of mainland China including Japanese occupied China is part of the Chinese home nation, but Hainan and Formosa are not).
[/font]

[font="times new roman"] [/font]
[font="times new roman"] [/font]
[font="times new roman"]Political Entities[/font]
[font="times new roman"] [/font]
[font="times new roman"]The world is divided into several types of political entity. At the top of the heap is the major power—independent and powerful. Then there are minor countries—still independent but not in the same military league as a major power. In World in Flames, every major power home country, and every minor country, has a capital city.[/font]
[font="times new roman"] [/font]
[font="times new roman"]In previous years, most major powers valued their importance by how many other territories, sometimes called “colonies”, they controlled.[/font]
[font="times new roman"] [/font]
[font="times new roman"]We don’t have a special status for colonies—they are either a minor country aligned with, or conquered by, a major power or simply hexes controlled by a major power.[/font]
[font="times new roman"] [/font]
[font="times new roman"]We represent the independence of true minor countries by making them neutral until they enter the war. They enter the war when someone declares war on them or when they otherwise align themselves with a major power. In either case, for game purposes you will select a major power to run their affairs.[/font]
[font="times new roman"] [/font]
[font="times new roman"]The scenario information (see 24.) will list which minor countries start the game conquered or aligned.[/font]
[font="times new roman"] [/font]
[font="times new roman"] [/font]
[font="times new roman"]While there are only 2 types of Geographical entities: Home countries and Territories.

Political entities would therefore include Active major powers, Neutral major powers, Conqured major powers, Aligned minor powers, Neutral minor powers, Conqured minor powers, Active territories, Aligned territories, Neutral territories, and Conqured territories. As the rules state "
several types of political entity".

Their political status is either Active, Neutral, Aligned, or Conqured not Major country, Minor country, or Territory.
[/font]

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sat Jul 22, 2006 1:34 pm
by composer99
ORIGINAL: Mziln

[font="times new roman"]Geographical Entities[/font]
[font="times new roman"] [/font]
[font="times new roman"]There are 2 geographical entities in the game ~ home countries and territories. Home countries have capital cities territories do not.

A home country consists of every hex that a MAR could reach from the capital of that home country without crossing a red political boundary or entering a hex containing the name of another major power (e.g. all of mainland China including Japanese occupied China is part of the Chinese home nation, but Hainan and Formosa are not).
[/font]


Having played Days of Decision, where Hainan is part of the Chinese home country, I still wonder why ADG didn't make it so in WiF - after all, it technically is part of Japanese-occupied China.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sat Jul 22, 2006 7:26 pm
by Zorachus99
ORIGINAL: composer99
Having played Days of Decision, where Hainan is part of the Chinese home country, I still wonder why ADG didn't make it so in WiF - after all, it technically is part of Japanese-occupied China.

Perhaps for the same reasons that Austria and Checkoslovakia are part of the German home country in '39 campaigns. Personally, IMO at some point where a country goes without partisans for long enough, some home country units should be able to be built there. I suppose that's why there are 'free' units for conquering certain cities on the european map for Germany.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 23, 2006 10:48 am
by Manic Inertia
In the same vein, Formosa should ideally be represented as chinese territory conquered by Japan, which therefore automatically reverts to Chinese control when Japan is conquered/surrenders. Quite how this can be reflected in MWiF I don't know, unless Formosa's hexes are coloured with chinese border-margins and its MIL unit is colour-piped exactly like the Nanking MIL, instead of the standard Japanese MIL colours... afterall, it did revert to Chinese control after the Aug '45 surrender, and the locals certainly ain't Nipponese.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sun Jul 23, 2006 3:21 pm
by Froonp
Having played Days of Decision, where Hainan is part of the Chinese home country, I still wonder why ADG didn't make it so in WiF - after all, it technically is part of Japanese-occupied China.
I bet this is to streamline the Control rules.
Before the Final Edition, there were more countries who started controlled by conquest IIRC.
In the FE, all the controlled contries have an "Aligned" status, except Ethiopia. Even Korea, Manchuria, Albania, Libya, are considered Aligned (i.e. friendly) to their controling Major Power.

RE: Political Entities in WiF FE (hence in MWiF)

Posted: Sat Jul 29, 2006 10:37 pm
by composer99
ORIGINAL: Zorachus99

Perhaps for the same reasons that Austria and Checkoslovakia are part of the German home country in '39 campaigns. Personally, IMO at some point where a country goes without partisans for long enough, some home country units should be able to be built there. I suppose that's why there are 'free' units for conquering certain cities on the european map for Germany.

and
ORIGINAL: Froonp

I bet this is to streamline the Control rules.
Before the Final Edition, there were more countries who started controlled by conquest IIRC.
In the FE, all the controlled contries have an "Aligned" status, except Ethiopia. Even Korea, Manchuria, Albania, Libya, are considered Aligned (i.e. friendly) to their controling Major Power.


I'm not too certain about this, for this reason:
Hainan is a territory in WiF:FE RAW, whereas all of the areas both of you cite (Korea, Manchuria, Czechoslovakia, &C) are countries, so those examples do not really demonstrate why Hainan being a Japanese territory instead of part of Japanese-occupied China streamlines the control process.

I might also add that (1) Austria is part of the German home country in WiF:FE RAW but Czechoslovakia is not (it is an aligned minor with no units save the Bratislava militia) and (2) as far as I can tell, city-based volunteer units are not related conceptually, historically, or game-mechanically with partisans - they are minor country units for aligned minors but major power units (German or Japanese) for cities that are conquered, as most of the ones Germany can get will be.

Anyway, it's not a terribly debate-worthy issue. Just an interesting one. [:)]