Veve - First Clash - German Side - Tzar007
Posted: Mon Jul 17, 2006 12:22 am
Hello guys,
Yakstock and I decided to do a twin-sides AAR (in separate threads of course [:)]) on the First Clash at Veve scenario. We are using Painfully Realistic delays, Seasonal Weather, Standard Reinforcement and Normal Supply. We will be writing as we go along. Hopefully it will be two or three times a week, but so far I managed to play only once.
I am writing this AAR from the point of view of the Germans, as General Stumme, who was CO of the whole battle. A quick recap of the scenario:
10 April 1941, 16:00 hours, Kleidi Pass, Greece.
A German force of around one and a half panzer and motorised divisions attacks a scratch defence force of three Greek infantry regiments, one weak Australian infantry brigade, and a weak British armoured brigade. Historical scenario.
Due to the breakdown of coordination between Greek and Commonwealth forces, the Commonwealth line at Edessa and Veria has become unhinged. To prevent the Germans striking through the Monastir Gap and turning the Allied left flank, a scratch force must hold the pass for at least four days, covering the withdrawal of the remaining two most battle-worthy Greek formations. Made up of elements of 19th Au Inf Bde, 1st UK Arm Bde, and various artillery and New Zealand MG units and commanded by 6th Au Inf Div HQ, Mackay Force must establish a defensive line across the Kleidi Pass at Kleidi and Veve and hold it for long enough for the slow-moving Greek units on the flanks to fall back. They must then withdraw themselves, without getting cut off by the advancing enemy. Although the German spearhead may take time to develop, the crushing weight of two Panzer Divisions, an Infantry Division and of course the Leibstandarte Adolf Hitler will be backing it up, so the Allies must time their withdrawal correctly to avoid being overwhelmed.
The Germans, spearheaded by the tough and motivated troops of the Leibstandarte Adolf Hitler, must crack open the line through the Kleidi Pass and cut off as much of the retreating Allied force as possible. The Germans are also to exploit South in order to cut off other Commonwealth and Greek forces still withdrawing from their exposed positions to the Northeast and Northwest.
Both sides will have to struggle with the terrain as well as the enemy; narrow, rough roads and the forbidding mountains mean that both advance and withdrawal are difficult and often slow undertakings.
Yakstock and I decided to do a twin-sides AAR (in separate threads of course [:)]) on the First Clash at Veve scenario. We are using Painfully Realistic delays, Seasonal Weather, Standard Reinforcement and Normal Supply. We will be writing as we go along. Hopefully it will be two or three times a week, but so far I managed to play only once.
I am writing this AAR from the point of view of the Germans, as General Stumme, who was CO of the whole battle. A quick recap of the scenario:
10 April 1941, 16:00 hours, Kleidi Pass, Greece.
A German force of around one and a half panzer and motorised divisions attacks a scratch defence force of three Greek infantry regiments, one weak Australian infantry brigade, and a weak British armoured brigade. Historical scenario.
Due to the breakdown of coordination between Greek and Commonwealth forces, the Commonwealth line at Edessa and Veria has become unhinged. To prevent the Germans striking through the Monastir Gap and turning the Allied left flank, a scratch force must hold the pass for at least four days, covering the withdrawal of the remaining two most battle-worthy Greek formations. Made up of elements of 19th Au Inf Bde, 1st UK Arm Bde, and various artillery and New Zealand MG units and commanded by 6th Au Inf Div HQ, Mackay Force must establish a defensive line across the Kleidi Pass at Kleidi and Veve and hold it for long enough for the slow-moving Greek units on the flanks to fall back. They must then withdraw themselves, without getting cut off by the advancing enemy. Although the German spearhead may take time to develop, the crushing weight of two Panzer Divisions, an Infantry Division and of course the Leibstandarte Adolf Hitler will be backing it up, so the Allies must time their withdrawal correctly to avoid being overwhelmed.
The Germans, spearheaded by the tough and motivated troops of the Leibstandarte Adolf Hitler, must crack open the line through the Kleidi Pass and cut off as much of the retreating Allied force as possible. The Germans are also to exploit South in order to cut off other Commonwealth and Greek forces still withdrawing from their exposed positions to the Northeast and Northwest.
Both sides will have to struggle with the terrain as well as the enemy; narrow, rough roads and the forbidding mountains mean that both advance and withdrawal are difficult and often slow undertakings.



