Looking for Japanese RHS opponent
Posted: Tue Jul 18, 2006 1:49 pm
I downloaded the latest RHS mod yesterday and It looked intresting so I really would like to start an "slow" paced game using this Mod.
I have two ongoing PBEM's currently and those will take presedence but I could propably squeeze in just one more game.
Here are just few suggestions I have regarding this one...
* Turn cycle: 2 or 3 day turns.
* Allied sub doctrine off.
* Aden is off limits to seaborne invasion.
* Max size of an ASW group 6.
* Before India can be assaulted Singapore must have fallen.
* 1 port attack on turn one.
* Both sides should pay PP if withdrawing troops out of China.
* The amphibitious assaults in turn 1 should be covered either by LBA or CV CAP.
* Neither side can do fighter nor bomber training on empty enemy bases. The experience should be gained either from battle or using the training function within the game.
* Allied side cannot issue orders to its navy nor army in turn 1. Except in China where the war has raged before.
* Russia should be activated immediately (or we could play the scenario where Russia it is active already). However allied side cannot start hostilities but once Japanese side begins offensive it is all go.
I kind of prefer to leave PDU's off but we could agree on this one.
Also I would prefer one of more familiar names on the board on this one since these games are longterm commitments.
I also suggest we would use CobraAus digitized Witp maps for RHS. (It looks awesome)
AAR could also be a good idea since this one is kind of a new mod. (Either joint or separate AAR)
PM me if intrested.
I have two ongoing PBEM's currently and those will take presedence but I could propably squeeze in just one more game.
Here are just few suggestions I have regarding this one...
* Turn cycle: 2 or 3 day turns.
* Allied sub doctrine off.
* Aden is off limits to seaborne invasion.
* Max size of an ASW group 6.
* Before India can be assaulted Singapore must have fallen.
* 1 port attack on turn one.
* Both sides should pay PP if withdrawing troops out of China.
* The amphibitious assaults in turn 1 should be covered either by LBA or CV CAP.
* Neither side can do fighter nor bomber training on empty enemy bases. The experience should be gained either from battle or using the training function within the game.
* Allied side cannot issue orders to its navy nor army in turn 1. Except in China where the war has raged before.
* Russia should be activated immediately (or we could play the scenario where Russia it is active already). However allied side cannot start hostilities but once Japanese side begins offensive it is all go.
I kind of prefer to leave PDU's off but we could agree on this one.
Also I would prefer one of more familiar names on the board on this one since these games are longterm commitments.
I also suggest we would use CobraAus digitized Witp maps for RHS. (It looks awesome)
AAR could also be a good idea since this one is kind of a new mod. (Either joint or separate AAR)
PM me if intrested.