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Air plane interdiction mission
Posted: Wed Aug 22, 2001 3:57 pm
by CRAZY_HORSE007
Hi,
Can you tell me if it is more accurate for 1 HQ (with for example 1 fighter + 3 bombers)to flight 3 time interdiction mission with each time 1 fighter + 1 bomber or to make 1 interdiction mission with 1 fighters + 3 bombers.
I have read that each time an unit under air attack lose 10% readness. So I believe that 3 attacks is more accurate.
Thanx for the advice. <img src="confused.gif" border="0">
Posted: Wed Aug 22, 2001 6:48 pm
by RickyB
Originally posted by CRAZY_HORSE007:
Hi,
Can you tell me if it is more accurate for 1 HQ (with for example 1 fighter + 3 bombers)to flight 3 time interdiction mission with each time 1 fighter + 1 bomber or to make 1 interdiction mission with 1 fighters + 3 bombers.
I have read that each time an unit under air attack lose 10% readness. So I believe that 3 attacks is more accurate.
Thanx for the advice. <img src="confused.gif" border="0">
Correct me if I am wrong, but I think you are asking which method is better, right? If so, it depends on the situation. If this is the only attack on the unit and the entrenchment level is high, I will often use all bombers in one attack, as in this version it is tougher to cause damage, including readiness drops, without using large groups of bombers. The air opposition matters also. With complete control of the air, the multiple attacks are a good way of depleting the opponent fighters if there are any, without wasting bombers on airfield attacks.
Posted: Wed Aug 22, 2001 7:51 pm
by Svar
Originally posted by CRAZY_HORSE007:
Hi,
Can you tell me if it is more accurate for 1 HQ (with for example 1 fighter + 3 bombers)to flight 3 time interdiction mission with each time 1 fighter + 1 bomber or to make 1 interdiction mission with 1 fighters + 3 bombers.
I have read that each time an unit under air attack lose 10% readness. So I believe that 3 attacks is more accurate.
Thanx for the advice. <img src="confused.gif" border="0">
CRAZY_HORSE007,
Every time you conduct an air mission you use 1 OP so three seperate attacks will cost 3 ops whereas a single large attack will only cost 1 OP. Rick is probably right about the ability of causing a 10% readiness loss against a unit with a high entrenchment level. The damage done by the 3 bombers will be about the same no matter how you conduct the attack but the readiness loss should only occur if the bombing losses are high enough to trigger it. I think the report you see left on the screen after the attack indicates whether or not you got the 10% readiness loss. In my experience, I think when you see actual losses in squads, guns, and AFVs, you will get the 10% readiness loss but if you see the strength of the unit in the hex instead you will only get the bombing losses but not the 10% readiness loss. I use the single bomber attacks as recon functions and a small group of bombers not triggering the 10% readiness loss is more usefull for that than a large group that does trigger the readiness loss. In either case if you have the display set right, you can still get the information you want.
If your goal is the readiness loss it is better to be safe than sorry. One large attack is better than three small attacks, if the one large attack produces a 10% readiness loss and none of the three small attacks do. On the other hand, if your target has just moved to that hex, it is very susceptable to air attack and three small attacks will always be more effective in reducing the readiness level of a hex. But, it you are not going to attack the hex that turn, it doesn't matter how you conduct the attacks.
Svar
Posted: Wed Aug 22, 2001 9:33 pm
by CRAZY_HORSE007
Originally posted by RickyB:
Correct me if I am wrong, but I think you are asking which method is better, right? If so, it depends on the situation. If this is the only attack on the unit and the entrenchment level is high, I will often use all bombers in one attack, as in this version it is tougher to cause damage, including readiness drops, without using large groups of bombers. The air opposition matters also. With complete control of the air, the multiple attacks are a good way of depleting the opponent fighters if there are any, without wasting bombers on airfield attacks.
Posted: Wed Aug 22, 2001 9:45 pm
by CRAZY_HORSE007
Originally posted by RickyB:
Correct me if I am wrong, but I think you are asking which method is better, right? .
You are right Ricky,
but what about the ground mission option, it's look like a waste of energy.
In order to make a ground attack with troups after air mission. What to use the ground mission or the interdiction mission or both?
Thx in advance
<img src="eek.gif" border="0">
Posted: Wed Aug 22, 2001 11:03 pm
by RickyB
Originally posted by CRAZY_HORSE007:
You are right Ricky,
but what about the ground mission option, it's look like a waste of energy.
In order to make a ground attack with troups after air mission. What to use the ground mission or the interdiction mission or both?
Thx in advance
<img src="eek.gif" border="0">
Ground attacks are only carried out during the ground combat phase, and interdiction attacks during the air phase. Air units that carry out player directed air attacks in the air phase will carry out ground attacks also in the ground combat phase, but air units set to ground support cannot carry out player directed air attacks.
Posted: Fri Aug 24, 2001 5:14 am
by Ranger-75
Hold on a minute folks, If you set air groups to Interdiction or say airfield attack, they WILL contribute to ground attacks in the combat phase??
Posted: Fri Aug 24, 2001 6:55 am
by Svar
Originally posted by Mike Santos:
Hold on a minute folks, If you set air groups to Interdiction or say airfield attack, they WILL contribute to ground attacks in the combat phase??
Mike Santos,
The only groups that don't contribute to ground attacks during the combat resolution phase are those set to training and CAP.
Svar