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traveling base

Posted: Fri Jul 21, 2006 8:34 pm
by Helpless
In Rethymnon scenario for some reason base was ordered by AI to travel across all the map... [&:]

Was that due to blocking OPFOR ([8D]) on the supply way?



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RE: traveling base

Posted: Fri Jul 21, 2006 8:41 pm
by Helpless
Guess it was supply lines. In a moment after path seems to be clear it was order to get back. Seems that sometimes it make sense to stick it's location by direct order..

I like this game.. [:)]

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RE: traveling base

Posted: Fri Jul 21, 2006 9:21 pm
by Helpless
OMG! Massacre at Rethymnon. So many crosses exactly at the place I spent honeymoon holidays [:D] ... let's proceed to take two.. [:)]


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RE: traveling base

Posted: Fri Jul 21, 2006 9:26 pm
by Helpless
Life is unfair. Marginal but still defeat.. [:@]

[X(]

[:)]



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RE: traveling base

Posted: Fri Jul 21, 2006 9:32 pm
by jungelsj_slith
ORIGINAL: Helpless

In Rethymnon scenario for some reason base was ordered by AI to travel across all the map... [&:]

Was that due to blocking OPFOR ([8D]) on the supply way?

I've gotten the same thing on the scenarios that I've played so far. Base moves very far off (sometimes to a very dangerous location) without me giving any orders. I hope this gets looked into.