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Patch Progress

Posted: Tue Jul 25, 2006 5:29 am
by Arjuna
Hi all,

Just to let you know that we have uploaded the new beta build for the patch. Our testers will now put it through its paces and if it gets the thumbs up we'll then test a full installer release version. After that it will be available for download.

Here are the changes:
  • TT3000 - AI - Arty - Ensure mot arty units can fire into woods
  • TT2947 - AI - Bases - Should go through on-map-boss if organic boss off map
  • TT2968 - AI - Ensure arty units rest in-situ when Rest After Bombard option checked.
  • TT2674 - AI - Ensure para units reorg on arrival by para drop
  • TT3013 - AI - Increase initial reorg times for German Bad Para Drops
  • TT2985 - AI - No Basics being delivered - From Goodguy ( Gunnar )
  • TT2972 - AI - Resupply - Determine why transport column reports losses but no trucks actually lost
  • TT3003 - AI - Resupply - Fix calc of unit vehicle level
  • TT2804 - AI - Resupply - Review Tanks at Platamon - why no requests
  • TT2615 - AI - Resupply - Why no Emergency Request for out of ammo arty - see Mark's SG
  • TT3004 - AI - Resupply - DetermineInitialStockRequirements - Ensure attachments for on-mapBoss included
  • TT2980 - CTD - From Deerslayer in Pindos Historical Campaign
  • TT2986 - CTD - DudSupplyRoute - From CaptSkillet et al
  • TT2988 - CTD - From Goodwood
  • TT2989 - CTD - From Martin Krejcirik
  • TT2984 - CTD - From Matt Schwartzstein ( Crimguy ) - FOG scenario
  • TT2987 - CTD - From Simon Elwin
  • TT2982 - CTD - TAP - From Bill Cations
  • TT3008 - Estab - Conversion to recount Ammo
  • TT2975 - Estabs - Set sMG34 to Must Deploy to Fire
  • TT2956 - Maps - Partial Map Edge Bug - Check out ability of mot units to move through woods on eastern edge. Includes full recalc of terrain, move and visibility tables for all maps.
  • TT3006 - Maps - Platamon - ModifyRoad move rates
  • TT2333 - MM - Fix bug in display code for MoveTable that ignores "no crossing" setting
  • TT2997 - MM - Multi-Layer Select - Should not select hidden layers
  • TT2955 - MM - Release version - Recalc Vis Tables - Ensure goes out to 10kms
  • TT2949 - Scenarios - Para over Corinth - Add bridge to Bridging Tp
  • TT3015 - Scenarios - Para over Corinth - Add in alternate Reinf Schedules
  • TT2990 - SM - ForceList Import - Find out why unit supply levels zeroed on import of ForceList
  • TT2996 - SM - LOS Tools - Use Standard Daylight Good Visibility Weather rather than Current Weather
  • TT2957 - UI - Default Folders - Ensure default for Save As dialog is the Saved Games directory
  • TT3011 - UI - Depot Tab - Increase width of text boxes to avoid truncating numbers
  • TT2594 - UI - Disable Terrain Popup during Recalcs of MoveTable after Blown Crossings
  • TT2860 - UI - Ensure User pref sticks for Reverse Mouse Zoom and for Show Crosses
  • TT2991 - UI - Make sure SaveFileLocPref.cfg is not included with the installer

RE: Patch Progress

Posted: Tue Jul 25, 2006 8:29 am
by RedDevil
Hello Arjuna,

A question on the Charge of the centaurs scenario: I am not sure it has ever been allocated a TT, but it was definitely discussed in several occasions in the forum and someone stated that the entry point of the reinforcements would have been reviewed. At present Axis reinforcements can enter the map in a very awkward location to say the least.

Is it too late for the first patch?

Cheers,

RedDevil

BTW:... if the search function of the forum was working I could probably quote the post referring to the re-working of this scenario.

RE: Patch Progress

Posted: Tue Jul 25, 2006 12:08 pm
by Arjuna
RedDevil,
 
thanks for the reminder. I'll look at it tomorrow.
 
TT3020 - Scenarios - Charge of the Centaurs - Review Arrival Loc of Reinforcements

RE: Patch Progress

Posted: Tue Jul 25, 2006 2:21 pm
by jungelsj_slith
Thanks for the update

RE: Patch Progress

Posted: Tue Jul 25, 2006 8:48 pm
by simovitch
ORIGINAL: Arjuna

RedDevil,

thanks for the reminder. I'll look at it tomorrow.

TT3020 - Scenarios - Charge of the Centaurs - Review Arrival Loc of Reinforcements

Dave,

I have revised the reinforcement option for this scenario to locate the Italian armor reinforcements out of the rough terrain, as you requested a few weeks back.

However the original scenario worked out fine (for me) once the armor got out of the rough and into the fray, so I didn't make any more noise about it. However, I will email you my updated COTC scenario with a revision summary and you can do with it as you wish.

RE: Patch Progress

Posted: Tue Jul 25, 2006 11:12 pm
by jhdeerslayer
Got to ask... Will old Saves work and more importantly for me.... Saves that had a CTD should be fixed and I don't have to start a fresh game to "fix" it with the patch?

Thanks for your efforts.

RE: Patch Progress

Posted: Wed Jul 26, 2006 2:17 am
by Arjuna
Deerslayer,
 
Hopefully yes, but I can't guarantee that. I'm still able to open up the CTD saved games here and they play through OK. However, they won't be fine in regard to the supply values ( stock levels of Bases ) that were not correct at game start. There is no way of rectifying that.

RE: Patch Progress

Posted: Wed Jul 26, 2006 2:18 am
by Arjuna
ORIGINAL: simovitch
Dave,

I have revised the reinforcement option for this scenario to locate the Italian armor reinforcements out of the rough terrain, as you requested a few weeks back.

However the original scenario worked out fine (for me) once the armor got out of the rough and into the fray, so I didn't make any more noise about it. However, I will email you my updated COTC scenario with a revision summary and you can do with it as you wish.

Yes please Richard. Can you email it to me? Thanks.

RE: Patch Progress

Posted: Wed Jul 26, 2006 9:11 am
by RedDevil
This is great news! Thanks guys.

I just surrendered yesterday evening when in the middle of day3 my tanks were still struggling to reach the dirty track 1Km SW of the entry point with fatigue in excess of 75%

I started again the game three times checking the reinforcements entry points but still no luck... I guess I'd better wait for the patch! :-)

Keep up the excellent work!

Cheers,

RedDevil