Malta Op-Fire Anomalies
Posted: Wed Jul 26, 2006 8:50 am
Malta Op-Fire anomalies
I don't know if I'm missing something or if I've uncovered a problem with the game... consider the following:
1. Why are GER land units strategically moved through Central Mediterranean (from anywhere in North Africa or any province including or adjoining the Agean Sea or Eastern Med) to Italy NOT Op-Fired upon by WA AIR units stationed at Malta?
2. Why are GER land units moved in either direction through Central Med between Southern Italy and Tobruk/Tripoli not Op-Fired upon by WA AIR units stationed in Malta?
It seems this game play is in contradiction to the game rules (8.5.3) which state: "Air units on an island will Op-Fire at non-submarine units that move out of the sea area containing the island."
I discovered this problem after a nasty surprise in a PBEM game I am playing where I was relying on Malta AIR Op-Fire for my defence in the Med. In testing I found more examples of erratic Op-Fire behaviour of AIR in Malta; consider these examples:
Testing sea-sea movement around Malta:
(Note rule v1.200 #65 in 8.5.3 of the revised manual). Tests revealed that even if you move land units from Italy - Adriatic Sea or Western Med - Central Med - Tripoli or Tobruk (i.e. sea-sea movement) they are NOT Op-Fired upon. However if you move units along the same route in reverse they ARE Op-Fired upon. Why? (As stated above moving through S Italy no Op-Fire occurs in either direction).
Likewise this one-way Op-Fire occurs on the eastern side of the Med. If you move GER land units from Aegean Sea or Eastern Med or adjoining land areas through Central Med to Italy they are NOT Op-Fired upon by AIR at Malta. However, moving in the opposite direction from/through Italy they ARE Op-Fired upon.
Is this some kind of bug/glitch or am I missing something?
If the game has been intentionally set up in this fashion with one-way Op-Fire and restricted Op-Fire for Malta please explain why as it presently seems to me that the situations described above are obviously wong both realistically speaking and in game terms.
[:)]
I don't know if I'm missing something or if I've uncovered a problem with the game... consider the following:
1. Why are GER land units strategically moved through Central Mediterranean (from anywhere in North Africa or any province including or adjoining the Agean Sea or Eastern Med) to Italy NOT Op-Fired upon by WA AIR units stationed at Malta?
2. Why are GER land units moved in either direction through Central Med between Southern Italy and Tobruk/Tripoli not Op-Fired upon by WA AIR units stationed in Malta?
It seems this game play is in contradiction to the game rules (8.5.3) which state: "Air units on an island will Op-Fire at non-submarine units that move out of the sea area containing the island."
I discovered this problem after a nasty surprise in a PBEM game I am playing where I was relying on Malta AIR Op-Fire for my defence in the Med. In testing I found more examples of erratic Op-Fire behaviour of AIR in Malta; consider these examples:
Testing sea-sea movement around Malta:
(Note rule v1.200 #65 in 8.5.3 of the revised manual). Tests revealed that even if you move land units from Italy - Adriatic Sea or Western Med - Central Med - Tripoli or Tobruk (i.e. sea-sea movement) they are NOT Op-Fired upon. However if you move units along the same route in reverse they ARE Op-Fired upon. Why? (As stated above moving through S Italy no Op-Fire occurs in either direction).
Likewise this one-way Op-Fire occurs on the eastern side of the Med. If you move GER land units from Aegean Sea or Eastern Med or adjoining land areas through Central Med to Italy they are NOT Op-Fired upon by AIR at Malta. However, moving in the opposite direction from/through Italy they ARE Op-Fired upon.
Is this some kind of bug/glitch or am I missing something?
If the game has been intentionally set up in this fashion with one-way Op-Fire and restricted Op-Fire for Malta please explain why as it presently seems to me that the situations described above are obviously wong both realistically speaking and in game terms.
[:)]