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Problem with synchronity in SPWAW 8.403/LAN
Posted: Fri Jul 28, 2006 10:34 am
by Wuotan
Salute!
My buddy and me faced the following problem: when we play about
a LAN, the synchronity of the game starts to get weaker and weaker. For example, tanks will be shown as destroyed; i hear them hit at the PC of my buddy... but see nothing on my monitor! In the next turn they are still very alive.
I know that you are familar with this problem. We use Ver. 8.403... is it a network-problem?! Or still a bug (i´ve read some threads about this problem in Ver. 7.01 or so...)/is it corrected in the Enhanced-Version? Oh, my, it´s simply not perfect and frustrating... any help is welcome!!!
Greetings,
TL.
RE: Problem with synchronity in SPWAW 8.403/LAN
Posted: Fri Jul 28, 2006 11:32 am
by Alby
online games sometimes get out of sync,
best thing is to save and rejoin the game.
It can happen if one oerson has a faster connection too I think.
Its just the internet, nothing in the game itself causes it as far as I know.
RE: Problem with synchronity in SPWAW 8.403/LAN
Posted: Fri Jul 28, 2006 12:04 pm
by Wuotan
Thank you, Alby.
Now that i know from which way the wind blows i can calm down a little bit... nothing is more frustrating than a problem without a visible cause. Perhaps it will get better when he owns a new computer (mine is 1,8 GHz, his is 800 MHz... we play over a hub, both use XP... "error-correction", pfffffff...). We will save from time to time.
Greetings,
TL.
RE: Problem with synchronity in SPWAW 8.403/LAN
Posted: Fri Jul 28, 2006 2:26 pm
by Alby
be careful saving, there is a bug in the saving routine, best for both sides to finish turn, then use the 'Online auto save' which would be slot 000.
RE: Problem with synchronity in SPWAW 8.403/LAN
Posted: Fri Jul 28, 2006 6:05 pm
by Dragoon 45
Something also to look at, XP was not designed for use on a machine with only an 800 MHz processor. Part of the problem could be XP having problems running on so old a machine.
When I orginally switched to XP from ME, I had to buy a new machine because my old machine would not handle it. IIRC XP requires at least a 1 gig processor and at least 256 meg of RAM to run correctly. If XP is not running correctly, that could cause lots of problems in some very unexpected areas.
ORIGINAL: Wuotan
Thank you, Alby.
Now that i know from which way the wind blows i can calm down a little bit... nothing is more frustrating than a problem without a visible cause. Perhaps it will get better when he owns a new computer (mine is 1,8 GHz, his is 800 MHz... we play over a hub, both use XP... "error-correction", pfffffff...). We will save from time to time.
Greetings,
TL.