Patch 1.25 Now Available!
Posted: Sat Jul 29, 2006 12:51 am
As we move towards closing the book on PureSim 2007 here is a patch that fixes a few issues and has a couple of nice additions.
Note, this is a BETA patch, so all disclaimers apply, if you are the conservative type you may just want to wait until the official final patch.
Download Patch 1.25
I'll probably look into doing a few more little tweaks and fixes this weekend and that will be pretty much it as far as new development (of course anyone who has been a PureSim player for the past 4 years knows that every time I say that I always end up coming back and doing more [:D] , but it makes me feel good to say it -- I need to get motivated on PS 2008!)
Here is the list of changes:
- New: Major revamping of the stats display on the in game lineup card. There are now links at the bottom of the lineup card that can toggle its display between Season Stats, Todays stats, Season vsL/R, and Career stats vs. the current pitcher
Check out these screen shots, it looks real nice:
New In-Game Lineup card (shot 1)
New In-Game Lineup card (shot 2)
- New: Added new optional setting to allow for importing duplicate real players. This can be handy if you are doing "What if?" type scenarios and want to have multiple versions of the same real player in your association (say from different periods of his career for example, or maybe Ruth as a pitcher and Ruth as a hitter etc...)
- New: You can now create new pitchers and hitters before the start of the initial draft.
- New: When autoplaying games, PureSim shows some detail about the user's team's most recent game under the running scores. The score is displayed along with info on the pitcher from the user's team that got the decision as well as any HR's that the user's team hit. Note for double-header's only the most recent game result is displayed.
Screen shot:
More info during Autoplay
- Fix: AI sometimes had a tendency to do major roster shuffles (with highly questionable moves) just before the post season.
- Fix: The new option added in 1.24 to bring players into the association early had an issue with assigning players incorrect positions in some cases.
- Tweak: Improvements to ball flight distance calculations (I'd like some feedback on this if you get a chance). I made some changes to try and give the displayed ball flight vs. park fence distance and graphical hot locations a little more consistency. Its sort of an inexact science though and depends on graphical ball flight locations being appropriately placed on custom stadiums, facors in wind speed, stadium altitude, batter swing speed and more...
- Tweak: Human player can now call for hit and run with two outs (At their own peril!)
- Tweak: Runners were not advancing for extra bases on OF errors. With v1.25 there is approx a 60% chance runners will advance an extra base on an error in CF, and a 75% chance on errors in LF and RF. Note, if a hit and run was on, then the runner will always get an extra base or two. Note, these defaults are tweakbale via the following new XML entries: FIELDING_ERRORS_THROW, FIELDING_ERRORS_THROW2BASE, FIELDING_ERRORS_OF_MULTIBASE
Note, this is a BETA patch, so all disclaimers apply, if you are the conservative type you may just want to wait until the official final patch.
Download Patch 1.25
I'll probably look into doing a few more little tweaks and fixes this weekend and that will be pretty much it as far as new development (of course anyone who has been a PureSim player for the past 4 years knows that every time I say that I always end up coming back and doing more [:D] , but it makes me feel good to say it -- I need to get motivated on PS 2008!)
Here is the list of changes:
- New: Major revamping of the stats display on the in game lineup card. There are now links at the bottom of the lineup card that can toggle its display between Season Stats, Todays stats, Season vsL/R, and Career stats vs. the current pitcher
Check out these screen shots, it looks real nice:
New In-Game Lineup card (shot 1)
New In-Game Lineup card (shot 2)
- New: Added new optional setting to allow for importing duplicate real players. This can be handy if you are doing "What if?" type scenarios and want to have multiple versions of the same real player in your association (say from different periods of his career for example, or maybe Ruth as a pitcher and Ruth as a hitter etc...)
- New: You can now create new pitchers and hitters before the start of the initial draft.
- New: When autoplaying games, PureSim shows some detail about the user's team's most recent game under the running scores. The score is displayed along with info on the pitcher from the user's team that got the decision as well as any HR's that the user's team hit. Note for double-header's only the most recent game result is displayed.
Screen shot:
More info during Autoplay
- Fix: AI sometimes had a tendency to do major roster shuffles (with highly questionable moves) just before the post season.
- Fix: The new option added in 1.24 to bring players into the association early had an issue with assigning players incorrect positions in some cases.
- Tweak: Improvements to ball flight distance calculations (I'd like some feedback on this if you get a chance). I made some changes to try and give the displayed ball flight vs. park fence distance and graphical hot locations a little more consistency. Its sort of an inexact science though and depends on graphical ball flight locations being appropriately placed on custom stadiums, facors in wind speed, stadium altitude, batter swing speed and more...
- Tweak: Human player can now call for hit and run with two outs (At their own peril!)
- Tweak: Runners were not advancing for extra bases on OF errors. With v1.25 there is approx a 60% chance runners will advance an extra base on an error in CF, and a 75% chance on errors in LF and RF. Note, if a hit and run was on, then the runner will always get an extra base or two. Note, these defaults are tweakbale via the following new XML entries: FIELDING_ERRORS_THROW, FIELDING_ERRORS_THROW2BASE, FIELDING_ERRORS_OF_MULTIBASE